QuickyBaby: My New Artillery Position Gives 1st Mastery.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
131 563
3 078
7
Studzianki – Standard
Studzianki
T92 HMC
T92 HMC
Tron__Of__Borg [291ST]
10.08.2022 03:01
Without Premium With Premium
Credits 44 375 44 375
Experience (x{2} for the first win in a day) 2052 3078
Detailed Report
Statistics for Tron__Of__Borg
Battle efficiency Σ: 3 2438 14 - 1735 - 2158
  • Knoxx [C_C_G] Vz. 55
  • SIG_P220 [HARMZ] T110E4 1
  • knight12345 [BRIKS] E 50 Ausf. M 4
  • bigramz62 [BITC] Object 268 1
  • Tremortime [TBRS] Leopard 1 1 1
  • sthcoomb Object 277 1 1
  • SirMisterSir98 ST-II 3
  • prdola321 Grille 15 1 2
  • Surok1990 Rinoceronte 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 4/0
  • {{ ::replay.translations.shots.heHits }} 9
  • {{ ::replay.translations.damageDealt.total }} 2438
  • {{ ::replay.translations.damageDealt.sniper }} 1538
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1735
  • {{ ::replay.translations.damageStunned.ownLabel }} 2158
  • {{ ::replay.translations.stunsCaused }} 3
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,32
Credits With Premium
Received 44 375 44 375
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -27,150 0 -27,150 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 62,225 0 84,413 0
Time
  • Starting time 03:01
  • Battle duration 12 min 9 s
  • Time of destruction -
Experience
Received 1 026 51     1 026 51
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 052 102 3 078 154
  • Version: 1.17.1
  • Server game time: 2022-08-10 03:01
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Tron__Of__Borg

Replay description

I haven't seen other arty take this position but it is tactically ideal, IMHO. It gives great shelter from enemies and great targeting of the ravine with very minimal movement. It also gives great targeting on the 0-line hill.

Please excuse some movement indecision. I think the position is worth investigating if this hasn't been considered.

Replay's comments (0)