50b letiste
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
154 249
18 305
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Airfield – Standard
Airfield
AMX 50 B
AMX 50 B
PaidActorsEnjoyer [HALUS]
19.08.2022 14:31
Without Premium With Premium
Credits 58 589 58 589
Experience (x{5} for the first win in a day) 15680 18305
Detailed Report
Statistics for PaidActorsEnjoyer
Battle efficiency Σ: - 6584 8 400 - 2 -
  • Taspar_ [CLTR] 121B 1
  • roeni22 [D-REB] Object 277 1
  • BrokenGunAndKnee [-PNL-] Panhard EBR 105 1
  • PTFE_1 E 100 1 2
  • Rotmistrz39 Leopard 1
  • mario2302 [PINGW] T110E3 1 2
  • DoctV [CLTR] 60TP Lewandowskiego
  • samex81 [S--F] IS-7 1 2
  • zabyjak_3 Super Conqueror 1 2 2
  • brogamer2 [WSDG] Object 268 Version V 2 2
  • Edin__BiH [BLDT] Super Conqueror 1 3
  • batou36 [_DQ_] Object 261
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 18/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6584
  • {{ ::replay.translations.damageDealt.sniper }} 369
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 400
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,96
Credits With Premium
Received 58 589 58 589
Battle payments 26 365 26 365
Action / Personal missions payout 40 000 40 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 124,954 154,249
 
Auto-repair vehicle -27,605 -27,605
Auto-resupply ammunition -100,800 0 -100,800 0
Auto-resupply consumables 0 0 0 0
 
Total: -3,451 0 25,844 0
Time
  • Starting time 14:31
  • Battle duration 9 min 24 s
  • Time of destruction 7 min 44 s
Experience
Received 1 049 52     1 049 52
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
Personal Reserves bonus 787 234     787 234
For military maneuvers 195     195
Action / Personal missions payout 9 648 0     9 648 0
 
 
Total: 15 680 689 18 305 819
  • Version: 1.17.1
  • Server game time: 2022-08-19 14:31
  • Spawn: I
  • Battle type: Regular
  • Uploaded: PaidActorsEnjoyer

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-08-26 в 17:49
  • #2 You did it again!
    ok30 2022-08-26 в 17:49
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2022-08-26 в 17:50