That's how random should look like
Personal Score
Team Score
Detailed Report
Victory
III class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
142 892
3 085
25
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Prokhorovka – Standard
Prokhorovka
Bat.-Châtillon Bourrasque
Bat.-Châtillon Bourrasque
D_r_a_c_o_n_i_s
22.08.2022 11:24
Without Premium With Premium
Credits 63 507 63 507
Experience (x{2} for the first win in a day) 2105 3085
Detailed Report
Statistics for D_r_a_c_o_n_i_s
Battle efficiency Σ: 1 2877 4 1 1889 1 -
  • DavenHD [WADA] CS-52 1
  • ivan1962 Kampfpanzer 07 RH 1
  • Tank_Naggade Cz20_ShPTK_TVP_100_mm 1
  • aga_berlin [D-L-L] ISU-152K
  • losos10 P.44 Pantera 1
  • vaso1992_nik Caliban 2
  • Ikuno_Dictus [OT2-] M54 Renegade 1 1
  • brda33 SU-130PM 1 2
  • Dacus_King [OGB] ISU-152 1
  • pabito06 [-RPP] Rheinmetall Skorpion 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 11/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2877
  • {{ ::replay.translations.damageDealt.sniper }} 1002
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1889
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,26
Credits With Premium
Received 63 507 63 507
Personal Reserves bonus 47 631 47 631
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 111,138 142,892
 
Auto-repair vehicle -375 -375
Auto-resupply ammunition -57,200 0 -57,200 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: 13,563 0 45,317 0
Time
  • Starting time 11:24
  • Battle duration 6 min 6 s
  • Time of destruction -
Experience
Received 979 49     979 49
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 147       147  
 
 
Total: 2 105 98 3 085 148
  • Version: 1.17.1
  • Server game time: 2022-08-22 11:24
  • Spawn: II
  • Battle type: Regular
  • Uploaded: D_r_a_c_o_n_i_s

Replay description

Cooperation, ladies and getlemans. We won, because we can pull out a firm and resolute push in bush line. The thing is, that we agree on this all team. TS-5 was protecting us with his armor, and I shot to all tanks. If this would be made by one, or two persons, it would be impossible. But, communication i team, is one of things, which you could use, to make interesting plays. Enemy didn't expect us, in that many tanks, on his back in forest. Look at this Renegade, he didn't even know, what is...

Replay's comments (1)

  • #1 [CONTINUED DESCRIPTION] ...going on. In summary, efficient communication between the team at random is rare. In fact, everyone plays only for themselves. However, sometimes miracles happen, such as these, when everyone is smart enough to see that cooperation will bring tangible benefits. And it did bring, everyone in this battle shot quite a bit, and I rather did not see bad results there.
    D_r_a_c_o_n_i_s 2022-08-22 в 11:41