STRV Carry - Maybe QB related.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
115 103
2 262
7
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Empire's Border – Standard
Empire's Border
Strv 103B
Strv 103B
Brizzlemonk [RELIC]
31.08.2022 05:07
Without Premium With Premium
Credits 59 027 59 027
Experience 1508 2262
Detailed Report
Statistics for Brizzlemonk
Battle efficiency Σ: 6 7784 8 3110 1527 1 -
  • Yesican49 STB-1 5 2 5
  • 037LEO_ Object 268 Version 4 2 5
  • FloTown_Bomber [NOEND] Strv 103B 3 1
  • Jacob_Zante [JUDG] T110E3 1 2
  • Titohawk2017 [VDLS] Strv 103B
  • pdotopb [5IB] FV215b (183) 1 4
  • SafeWayAutoTransport [PLAF] T92 HMC
  • TankDestroyer46473 [CRDWN] Panhard EBR 105 1 1
  • Grumpy_DesertRAT Leopard 1 3 1 1
  • Jhonnic T95/FV4201 Chieftain 1 1 5
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 34
  • {{ ::replay.translations.shots.hits }} 29/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7784
  • {{ ::replay.translations.damageDealt.sniper }} 2523
  • {{ ::replay.translations.received.label }} 16
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3110
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 8/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1527
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,65
Credits With Premium
Received 59 027 59 027
Battle payments 26 562 26 562
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 85,589 115,103
 
Auto-repair vehicle -13,851 -13,851
Auto-resupply ammunition -83,120 0 -83,120 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: -34,382 0 -4,868 0
Time
  • Starting time 05:07
  • Battle duration 12 min 55 s
  • Time of destruction 12 min 54 s
Experience
Received 1 508 75     1 508 75
Fine for causing damage to allies 0 0
For military maneuvers 283     283
 
 
Total: 1 508 358 2 262 396
  • Version: 1.17.1
  • Server game time: 2022-08-31 05:07
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Brizzlemonk

Replay description

Started off basic with the team going south and little north, I went north to avoid the TDs. The early battle was bad due to getting lit and blind fired.

Repositioned to get save and support middle easier, but our EBR died, followed by our other STRV pushing in causing 3 tanks to rush him and kill him while I was trying to support.

A chieft and leo started to move in while I was taking out a STB-1, but got lucky with my hit on the leo with arty killing him. The chieft burnt his repair kit and kept him perma tracked. Came down to me holding off base against an E3 and 215b 183 where both didn't hit me.

I then had to kill their arty and STRV which turned into a a tight finish. Overall a nice fight, little lack luster at first, but turned into a nice fight in the end.

Replay's comments (0)