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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 56 593 | 56 593 |
Experience | 11078 | 11730 |
- Bernijak [-HRI-] AMX M4 mle. 54 2 3
- Strus_2016 TS-5 2
- lumpajznik [J0-KE] Controcarro 1 Mk. 2 1
- _11_elit [TJR69] AMX 30 B 1
- Zoi78 Grille 15 2 1
- Blackdragon38 [BFFC] T 55A 2 2 2
- Blackdragon49 [BFFC] Cobra 1 3 3
- Katadrakula_556 E 100 2 2
- Chaos0_1 T26E5 Patriot 2 2
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 19/17
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8012
- {{ ::replay.translations.damageDealt.sniper }} 3163
- {{ ::replay.translations.received.label }} 9
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1440
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 9/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 706
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,97
Received | 56 593 | 56 593 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -22,205 | -22,205 | ||||
Auto-resupply ammunition | -92,040 | 0 | -92,040 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -57,652 | 0 | -29,355 | 0 |
- Starting time 18:48
- Battle duration 11 min 40 s
- Time of destruction 11 min 39 s
Received | 1 303 | 65 | 1 303 | 65 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 955 | 1 955 | ||||
Action / Personal missions payout | 7 820 | 0 | 7 820 | 0 | ||
Total: | 11 078 | 65 | 11 730 | 98 |
- Version: 1.18.0
- Server game time: 2022-08-31 18:48
- Spawn: II
- Battle type: Regular
- Uploaded: jakethetank1
Replay description
14:00 Connect 1 shot with enemy E100
13:30 proceed from middle to K4 in which I lie in ambush waiting for my next opponents.
13:00 T55A and Cobra pushing hard until i come round the corner connecting 1 shot to the 55A
12:20 55a gets lucky but then i kill him - i also connect a shot in the AMX M4
12:05 I bait the cobra to push me PRETEDNING I HAVE NO SHELL left and track him
11:20 cobra dies and the AMX M4 push's me hard. 2 remaining shells in clip i connect both securing the kill on AMX whilst I am 1 shot.
10:00 I fall back to an ambush position at J4 whilst I await the T26E5 and E100
9:30 T26E5 appears and reaches his demise
8:45 AMX 30 crosses bridge and give him a shot for his travels
8:00 Push into the middle to be hull down at E3
7:35 I connect one shell with my lower tier self
6:00 grille crosses the bridge and I ambush and kill him at 5:40
5:30 Sneak behind TS5 and remind why turrets are important
4:05 I get on top of the hill at C3
3:27 lucky tracking shot on E100