Tense game - Turning around a losing battle 5v10 3v6 2v4
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
104 099
1 617
25
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Lakeville – Standard
Lakeville
Löwe
Löwe
KarradeKrise [REKEM]
09.09.2022 12:15
Without Premium With Premium
Credits 46 266 46 266
Experience 1127 1617
Detailed Report
Statistics for KarradeKrise
Battle efficiency Σ: 2 1842 4 4250 - - -
  • DecoZ SMV CC-64 Vipera 1
  • KNOR_2016 T-54 first prototype 2 2 2
  • sunil1234 [H8_ME] SU-130PM 1 2
  • Cdr_Sebastian [28K] UDES 16 3 1 1
  • k___ [D0PE] 212A
  • debiimi Tortoise 1
  • DER_KRIEGS_KOENIG [-TIC-] T-103 2
  • Thursten23 Indien-Panzer 1
  • JJ_zancheto [-HERO] Jagdpanzer E 100 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 14/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1842
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 4250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/80
  • {{ ::replay.translations.mileage.label }} 2,57
Credits With Premium
Received 46 266 46 266
Personal Reserves bonus 34 700 34 700
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 80,966 104,099
 
Auto-repair vehicle -5,211 -5,211
Auto-resupply ammunition -58,300 0 -58,300 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: -8,545 0 14,588 0
Time
  • Starting time 12:15
  • Battle duration 13 min 55 s
  • Time of destruction -
Experience
Received 980 49     980 49
Fine for causing damage to allies 0 0
Personal Reserves bonus 222     222
Bonus for Premium vehicle tier 147       147  
 
 
Total: 1 127 271 1 617 296
  • Version: 1.18.0
  • Server game time: 2022-09-09 12:15
  • Spawn: I
  • Battle type: Regular
  • Uploaded: KarradeKrise

Replay description

I wrote this game up as a loss early on when I saw there were only 3 tanks going valley. Most of our team went city. Funny enough, enemy team did practically the same. First half of game was just 3 of us fighting in enemy's side of valley.

Mid game, city and mid got rocked. After Jag bounced a round off of me from city, and seeing that the Turtle was capping our base, and we had some good defence, I decided to go back to help. All that could get us from behind was the UDES in valley. So I told the M60 to stall him and stay alive. If that UDES got to us while Turtle was still alive, it would def be a loss.

Ran back as fast as my Slowe could gowe. Flubbed a few shots against Turtle before WZ finished it. UDES killed M60 and then it was me and the WZ vs Jag, UDES, T103, arty.

It was a pretty tense end game.

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