SMV CC-56 the Greatest come back ever
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
79 638
6 630
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Glacier – Standard
Glacier
SMV CC-56
SMV CC-56
Tiger_SOBR [C-I-S]
12.09.2022 06:15
Without Premium With Premium
Credits 40 840 40 840
Experience (x{2} for the first win in a day) 5156 6630
Detailed Report
Statistics for Tiger_SOBR
Battle efficiency Σ: 5 4292 5 2295 112 2 -
  • PepersonPVP SU-152 1 2
  • Josue_gamer_1 [TAM2C] 59-16 1 1
  • Murzik99 Jagdpanther 1 1 2
  • Cowboy_3798 VK 30.01 (H) 1 2
  • Ryan123_warrior [-ZOO-] SMV CC-56 1 3
  • clownpool [T-O-G] M36 Jackson
  • DeryPlox4 [PTO] Tiger (P) 2 2 3
  • Andrei2589 [FUEGO] T-34-85 1 2
  • Sanic_max13v T1 Heavy Tank
  • dingem762 [IDENT] Jagdpanzer IV 3
  • juanodemonio [FENX] Hummel
  • TerryFrederick 105 leFH18B2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 16/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4292
  • {{ ::replay.translations.damageDealt.sniper }} 1892
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 2295
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 112
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 57/0
  • {{ ::replay.translations.mileage.label }} 3,94
Credits With Premium
Received 40 840 40 840
Battle payments 18 378 18 378
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 59,218 79,638
 
Auto-repair vehicle -8,415 -8,415
Auto-resupply ammunition 0 0 0 0
Auto-resupply consumables 0 0 0 0
 
Total: 50,803 0 71,223 0
Time
  • Starting time 06:15
  • Battle duration 14 min 19 s
  • Time of destruction 14 min 18 s
Experience
Received 1 473 74     1 473 74
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 2 210     2 210
 
 
Total: 5 156 148 6 630 222
  • Version: 1.18.0
  • Server game time: 2022-09-12 06:15
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Tiger_SOBR

Replay description

I was playing my new Italian TD SMV CC-56 and our team was doing great at the beginning. However, after me reaching the enemy base, I looked up and saw that my team completely lost the opposite flank. I had two choices: a) Keep rushing the enemy cap and try to cap them out or b) Safely come back to my base and defend by standing my ground. Since the enemy cap was heavily defended and I've been getting shot from everywhere as I was trying to make my way out to the cap, I decided to take plan b). The only thing I add is it was worth it. I came back and just defended the base as much as I good. Killed 5 tanks and did 4.5k damage to enemy teams.
Masters batch, Steel Wall, and High Caliber medals are also received.

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