(Quickybaby) Intense battle, played by an average player
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
126 325
10 466
Westfield – Standard
Westfield
Bat.-Châtillon 12 t
Bat.-Châtillon 12 t
Tough_Tardigrade
21.09.2022 14:00
Without Premium With Premium
Credits 30 883 30 883
Experience (x{2} for the first win in a day) 9144 10466
Detailed Report
Statistics for Tough_Tardigrade
Battle efficiency Σ: 5 2799 5 1 1638 3 -
  • Kutadgu1 [BROTR] Lorraine 155 mle. 51 1 3
  • ShadowCow LHMTV 2
  • nehned [-CZL-] Cz20_ShPTK_TVP_100_mm 2
  • VertimoR [-D-W] Strv S1 1
  • Props_DK T28 Prototype 1 3
  • t0x1ckss [STOPA] Progetto M35 mod 46 1 4
  • Mustachedd [DWMKE] LT-432 1 2 3
  • jilek6 [SOGM] Bat.-Châtillon Bourrasque
  • Dragomir1000 CS-52 2
  • danpaicu [G0D_S] ELC EVEN 90
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 32
  • {{ ::replay.translations.shots.hits }} 24/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2799
  • {{ ::replay.translations.damageDealt.sniper }} 501
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1638
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 6,7
Credits With Premium
Received 30 883 30 883
Action / Personal missions payout 80 000 80 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,322 -9,322
Auto-resupply ammunition -75,490 0 -75,490 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 23,071 0 38,513 0
Time
  • Starting time 14:00
  • Battle duration 11 min 26 s
  • Time of destruction -
Experience
Received 1 322 66     1 322 66
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 6 500 0     6 500 0
 
 
Total: 9 144 132 10 466 198
  • Version: 1.18.0
  • Server game time: 2022-09-21 14:00
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Tough_Tardigrade

Replay description

No description

Replay's comments (1)

  • #1 If you looked at my replay, you will clearly notice that I'm not too used to intense light tank gameplay (I principally play arty). I even mis-pressed 'fall back' rather than asking help to the ally CS-53. But I have tried my best. QB, if you feature this, can you tell me what could have done better during the game to mitigate the risk and what would you do if you were me? Thank you!
    Tough_Tardigrade 2022-09-21 в 14:29