E75 5.2k Damage with nice Teamplay/Communication and the Win at the End
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
96 213
3 756
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Arctic Region – Standard
Arctic Region
E 75
E 75
Deep9rrr [MONKO]
28.09.2022 01:39
Without Premium With Premium
Credits 49 340 49 340
Experience 3130 3756
Detailed Report
Statistics for Deep9rrr
Battle efficiency Σ: 4 5236 6 1240 292 - -
  • JakaQ [P0POG] Controcarro 1 Mk. 2 1 1 1
  • Terry_2015 AE Phase I
  • SourAngel M40/M43
  • skeletordap [_FN_] Lorraine 155 mle. 51 1
  • Ingwar_ [HOOLS] FV4201 Chieftain Proto 2
  • Deran01 [_ELI_] Concept 1B 1 2 2
  • NiedzwiedzStefan [P0POG] Type 4 Heavy 3 3
  • bull15 [X-N-X] WZ-111-1G FT 1
  • DarkTempest_ [D-D_] Bofors Tornvagn 1
  • piotr4728 [_LND] SU-130PM 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 12/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5236
  • {{ ::replay.translations.damageDealt.sniper }} 918
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1240
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 292
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,07
Credits With Premium
Received 49 340 49 340
Battle payments 22 203 22 203
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 71,543 96,213
 
Auto-repair vehicle -14,125 -14,125
Auto-resupply ammunition -62,400 0 -62,400 0
Auto-resupply consumables 0 0 0 0
 
Total: -4,982 0 19,688 0
Time
  • Starting time 01:39
  • Battle duration 12 min 40 s
  • Time of destruction -
Experience
Received 1 252 63     1 252 63
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 878 190     1 878 190
For military maneuvers 238     238
 
 
Total: 3 130 491 3 756 523
  • Version: 1.18.0
  • Server game time: 2022-09-28 01:39
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Deep9rrr

Replay description

14:00 Der Kampf startet in der Heavy Linie, unser Team konnte durch beherztes pushen die Linie für sich gewinnen.
11:55 Der neue T9 Chief konnte sich zurück ziehen und die Heavys aus meinem Team sind in ein Kreuzfeuer in der gegnerischen Basis gefahren.
11:30 AE Phase und Waffenträger konnten sich noch retten. Ich war schon auf dem Weg zurück in die Mitte um dort mein Team zu unterstützen, allerdings durch den defekten Motor dauerte das.
10:00 Nachdem ich in der Mitte nicht helfen konnte, bin ich wieder in die Heavy Linie gefahren um dort auf den Gegenpush des Chieftains zu warten.
9:00 Dank dem Waffenträgers und der Arti konnten wir den Chieftain sehr gut aus dem Spiel nehmen.
6:00 Besprechung mit dem Rest des Teams, wir haben uns entschieden die A-B Linie zur gegnerischen Basis zu pushen.
3:45 Final Push auf die gegnerische Basis wo sich WZ-111, Tornwagen und Arti eingegraben haben.
2:40 Flankenangriffs des Type 61 dadurch konnten wir die Gegner in die Zange nehmen und gewinnen.

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