AT 15A Spends the health to carry the day
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
85 482
4 244
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Fisherman's Bay – Standard
AT 15A
JeffXandra
Without Premium | With Premium | |
---|---|---|
Credits | 56 988 | 56 988 |
Experience (x{2} for the first win in a day) | 2958 | 4244 |
Battle efficiency
Σ:
3
2929
7
5395
1247
5
-
- DjPRoy [SEDQ] KV-3 1 1
- Hunter5k Super Hellcat 1 1 1
- Killer__Kowalski Nashorn 5
- GuyFawkes [MREV] SU-8 2
- zochekin T78 2 1 1
- armydad101 [MI67] T-50-2 1
- demonlicatty [KINGT] Tiger I 5 1 3
- Slater [USMC] T-34-85M 8 1 3
- Wolfgood [SIXES] M4A3E8 Fury 11 2
- AlanC [CDJAG] SMV CC-56 3 1 1
- Tylerthernyhev Panther/M10 1 2
- ShaggyTigerII M12
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 38
- {{ ::replay.translations.shots.hits }} 30/21
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2929
- {{ ::replay.translations.damageDealt.sniper }} 1088
- {{ ::replay.translations.received.label }} 36
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 31
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 5395
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 11/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 1247
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,02
Credits
With Premium
Received | 56 988 | 56 988 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,920 | -5,920 | ||||
Auto-resupply ammunition | -36,900 | 0 | -36,900 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 14,168 | 0 | 42,662 | 0 |
Time
- Starting time 23:05
- Battle duration 10 min 12 s
- Time of destruction 10 min 11 s
Experience
Received | 1 286 | 64 | 1 286 | 64 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Bonus for Premium vehicle tier | 386 | 386 | ||||
Total: | 2 958 | 128 | 4 244 | 192 |
- Version: 1.18.0
- Server game time: 2022-09-27 23:05
- Spawn: II
- Battle type: Regular
- Uploaded: JeffXandra
Replay description
Fisherman's Bay Standard. Top Tier (+1) southern spawn
As a slow moving heavily armored TD, I headed towards the eastern city. With some very aggressive mid play beginning the game, I had to pivot and provide some support. By the time we got to town, there was only one heavy home, a KV-3. While one of our heavies suffered from some unfortunate shots and heavy artilery fire, I went and pushed a head to provide a distraction against our aggressive enemy.
With him cleared and the supporting T-78 abandoning, I pushed through the eastern side with the heavies. With our team down 6-8 and then 7-9, I had to make a push along the northern line to get the enemy spotted so we could clear them out.
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