AT 15A Spends the health to carry the day
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
85 482
4 244
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
AT 15A
AT 15A
JeffXandra
27.09.2022 23:05
Without Premium With Premium
Credits 56 988 56 988
Experience (x{2} for the first win in a day) 2958 4244
Detailed Report
Statistics for JeffXandra
Battle efficiency Σ: 3 2929 7 5395 1247 5 -
  • DjPRoy [SEDQ] KV-3 1 1
  • Hunter5k Super Hellcat 1 1 1
  • Killer__Kowalski Nashorn 5
  • GuyFawkes [MREV] SU-8 2
  • zochekin T78 2 1 1
  • armydad101 [MI67] T-50-2 1
  • demonlicatty [KINGT] Tiger I 5 1 3
  • Slater [USMC] T-34-85M 8 1 3
  • Wolfgood [SIXES] M4A3E8 Fury 11 2
  • AlanC [CDJAG] SMV CC-56 3 1 1
  • Tylerthernyhev Panther/M10 1 2
  • ShaggyTigerII M12
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 38
  • {{ ::replay.translations.shots.hits }} 30/21
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2929
  • {{ ::replay.translations.damageDealt.sniper }} 1088
  • {{ ::replay.translations.received.label }} 36
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 31
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 5395
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 11/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1247
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,02
Credits With Premium
Received 56 988 56 988
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,920 -5,920
Auto-resupply ammunition -36,900 0 -36,900 0
Auto-resupply consumables 0 0 0 0
 
Total: 14,168 0 42,662 0
Time
  • Starting time 23:05
  • Battle duration 10 min 12 s
  • Time of destruction 10 min 11 s
Experience
Received 1 286 64     1 286 64
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 386       386  
 
 
Total: 2 958 128 4 244 192
  • Version: 1.18.0
  • Server game time: 2022-09-27 23:05
  • Spawn: II
  • Battle type: Regular
  • Uploaded: JeffXandra

Replay description

Fisherman's Bay Standard. Top Tier (+1) southern spawn

As a slow moving heavily armored TD, I headed towards the eastern city. With some very aggressive mid play beginning the game, I had to pivot and provide some support. By the time we got to town, there was only one heavy home, a KV-3. While one of our heavies suffered from some unfortunate shots and heavy artilery fire, I went and pushed a head to provide a distraction against our aggressive enemy.

With him cleared and the supporting T-78 abandoning, I pushed through the eastern side with the heavies. With our team down 6-8 and then 7-9, I had to make a push along the northern line to get the enemy spotted so we could clear them out.

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