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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 49 665 | 49 665 |
Experience | 2394 | 3050 |
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- Jacster [-T-O-] Object 705A 1
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- XtandRice_2018 Object 430 1 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 13/11
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6847
- {{ ::replay.translations.damageDealt.sniper }} 4860
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 1310
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 7/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 3452
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,85
Received | 49 665 | 49 665 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -19,076 | -19,076 | ||||
Auto-resupply ammunition | -45,360 | 0 | -45,360 | 0 | ||
Auto-resupply consumables | -23,000 | 0 | -23,000 | 0 | ||
Total: | -37,771 | 0 | -12,938 | 0 |
- Starting time 23:58
- Battle duration 13 min 21 s
- Time of destruction -
Received | 1 312 | 66 | 1 312 | 66 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 984 | 984 | ||||
Bonus for Premium vehicle tier | 98 | 98 | ||||
Total: | 2 394 | 66 | 3 050 | 99 |
- Version: 1.18.0
- Server game time: 2022-10-09 23:58
- Spawn: II
- Battle type: Regular
- Uploaded: iqcool
Replay description
I just got the Foch 155 last week, and I have begun to understand the 2 main ways to play the tank:
1) Setup for max HP and close range maneuverability by running IRM and Hardening
--or--
2) Maximize the gun performance for long range sniping via IAU and Vents.
What I've setup my Foch for is something that I can sort of do both with, but prioritizing the long range performance. I run Bounty Vents, IAU in the slot bonus, and Bounty Exhaust for best camo. In it's current state, the camo rating while stationary is about 35% and that value on the move still hovers around 30%. Combined with good accuracy and 450m view range means it can snipe well, but also use bushes effectively to engage targets at closer ranges.
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