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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 27 844 | 27 844 |
Experience | 921 | 1184 |
- pb84_2020 Leopard Prototyp A 1 1
- springen Object 430 3
- Arek_Lowcaszparek TNH T Vz. 51 2 1 2
- ezziozz E 75 4 2 1
- zsolesz30 [ZS-30] T95 1 1
- D3StR0Z4 [GRIAL] Caliban
- dani_1970 [TW-BG] Bat.-Châtillon 155 55
- Vit_Tesar [COME] Cz20_ShPTK_TVP_100_mm
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 10/5
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2080
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 15
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 9
- {{ ::replay.translations.received.he }} 5
- {{ ::replay.translations.received.blocked }} 3100
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 4/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 2166
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,39
Received | 27 844 | 27 844 | ||||
Personal Reserves bonus | 20 883 | 20 883 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 48,727 | 62,649 | ||||
Auto-repair vehicle | -16,735 | -16,735 | ||||
Auto-resupply ammunition | -33,700 | 0 | -33,700 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -21,708 | 0 | -7,786 | 0 |
- Starting time 18:45
- Battle duration 9 min 4 s
- Time of destruction 8 min 19 s
Received | 526 | 26 | 526 | 26 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 395 | 78 | 395 | 78 | ||
Total: | 921 | 104 | 1 184 | 117 |
- Version: 1.18.1
- Server game time: 2022-10-25 18:45
- Spawn: II
- Battle type: Regular
- Uploaded: Nachtschwalbe
Replay description
I have to admit that this one was frustrating.
I do not like this tank and I think the changes to this map made it different but definitely not better.
Srsly this tank has horrible gunhandling, s**t dpm, barely any armor, dispersion is ridiculous and mobility is absolutely lackluster (especially backwards speed and specific power). These things alone wouldn't be bad — they might even be completely acceptable — but all in one package?. This tank isn't balanced, it's bad. Why did WG designate this line as heavies and the other as td's? This line plays more like heavy meds or med/td-hybrids. I don't even want *everything* fixed but at least *something*.
Sry about this. Guess I had a bit to say there...
Replay's comments (0)