WOTDimonUA4
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
212 782
5 368
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Standard
Malinovka
Оbject 279
Оbject 279
CJIO1ILHbIu [AG0NY]
06.12.2022 23:11
Without Premium With Premium
Credits 78 808 78 808
Experience (x{2} for the first win in a day) 3964 5368
Detailed Report
Statistics for CJIO1ILHbIu
Battle efficiency Σ: 2 9365 6 2380 1906 3 -
  • UA_TANKMAN_UA [PVNZ] TVP T 50/51 1 1
  • kurd33 Strv 103B 1 1 2
  • liiop IS-4 2 1 4
  • volk3110 [CR2KS] Kunze Panzer
  • MaeStroTrek_6296012 Object 780 2
  • MAD_MAX_518_91052297 [UAD] Emil II 2
  • romanua0_7405740 Progetto C50 mod. 66 3
  • EVANGELION_Slem [D06P0] Progetto M40 mod. 65 3 1 2
  • Am_Grizzly [REIDR] Type 61 1 2
  • Jeka_6 [4308] Conqueror 1
  • AKYLA_na_Dne [UA_3C] T110E3 1 2 1
  • Kompasok [UKR-G] Object 704 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 25/21
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 9365
  • {{ ::replay.translations.damageDealt.sniper }} 881
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2380
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 11/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1906
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,11
Credits With Premium
Received 78 808 78 808
Battle payments 35 464 35 464
Action / Personal missions payout 59 106 59 106
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 173,378 212,782
 
Auto-repair vehicle -29,172 -29,172
Auto-resupply ammunition -157,065 0 -157,065 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -32,859 0 6,545 0
Time
  • Starting time 23:11
  • Battle duration 11 min 9 s
  • Time of destruction -
Experience
Received 1 403 70     1 403 70
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For military maneuvers 263     263
Action / Personal missions payout 1 053 0     1 053 0
Bonus for Premium vehicle tier 105       105  
 
 
Total: 3 964 403 5 368 473
  • Version: 1.19.0
  • Server game time: 2022-12-06 23:11
  • Spawn: I
  • Battle type: Regular
  • Uploaded: CJIO1ILHbIu

Replay description

No description

Replay's comments (0)