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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Without Premium | With Premium | |
---|---|---|
Credits | 69 634 | 69 634 |
Experience | 2999 | 3758 |
- mrbeebo [DRK] Vz. 55 2 2
- flbodyman Strv 103-0 1 3 4
- NasTy_Wrath CS-59 1
- joeholloway60 TNH T Vz. 51 2
- Tornado03 STB-1 1
- Mister11001 [TRIB4] T95 1
- GooeyCreater915 [14A] Bat.-Châtillon 25 t 1 2
- illgealbean [I_DEA] M48A5 Patton 1
- Thecomedianvietnam [MASH] M48A5 Patton 1 1 3
- jlr97_2020 [MOBB] AMX 30 1er prototype 3 5
- Berserker_RZK [VIPR] T110E3 1
- zhujiaben [UNPF] Controcarro 1 Mk. 2 2 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 44
- {{ ::replay.translations.shots.hits }} 39/25
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8643
- {{ ::replay.translations.damageDealt.sniper }} 3081
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 12/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 165
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 5,7
Received | 69 634 | 69 634 | ||||
Battle payments | 31 335 | 31 335 | ||||
Action / Personal missions payout | 52 226 | 52 226 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 153,195 | 198,457 | ||||
Auto-repair vehicle | -17,390 | -17,390 | ||||
Auto-resupply ammunition | -211,200 | 0 | -211,200 | 0 | ||
Auto-resupply consumables | -40,000 | 0 | -40,000 | 0 | ||
Total: | -115,395 | 0 | -70,133 | 0 |
- Starting time 00:58
- Battle duration 14 min 49 s
- Time of destruction 14 min 48 s
Received | 1 518 | 76 | 1 518 | 76 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For military maneuvers | 285 | 285 | ||||
Action / Personal missions payout | 1 139 | 0 | 1 139 | 0 | ||
For playing in a Platoon | 342 | 342 | ||||
Total: | 2 999 | 361 | 3 758 | 399 |
- Version: 1.19.0
- Server game time: 2022-12-16 00:58
- Spawn: I
- Battle type: Regular
- Uploaded: _Birb_
Replay description
Taking CS to early sniping spot before moving into a supporting position. After holding most of their tanks back, took the fight to the enemies and out brawled tanks without sacraficing HP. After clearing out the side of the map turning attention to agressing tanks and sweeping up the last of the aggressors. Once clearing out utilizing the CS turbo to quickly cross the map and move into a forwarad scouting position to allow my allies the ability to move up. Suffer another allie loss making the game a little confusing with a full HP STRV 103 and practically full HP BC. friendly tortoise makes a push onto the enemey cap circle so i move back to a safe position to support my allie. After dealing with the BC i must now turn my attention to a full HP strv who is pushing me...
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