Crazy battle on Lakeville
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
138 585
4 116
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Lakeville – Standard
Strv 103B
MrSuffixes [ATU]
Without Premium | With Premium | |
---|---|---|
Credits | 38 496 | 38 496 |
Experience | 3598 | 4116 |
Battle efficiency
Σ:
5
4718
5
320
938
1
-
- Acidsul Škoda T 56 1
- skruzz_2018 Jagdpanzer E 100 2 4
- svpsu Cz20_ShPTK_TVP_100_mm
- Brokenbarrel TVP T 50/51 2
- Ducktaep_Fillup [HOT_D] AMBT 1 1
- RootyRooster2473 Char Mle. 75 1 1
- Doka_god [RVN-G] Conqueror 1
- Benaiah_1 [O-VER] Char Mle. 75 1
- TheWrit [TUAB] Bat.-Châtillon 155 55 1 1
- goldslinger656 [_E_] Charioteer 1
- stonegoblin10 [SEA-M] AMX 13 90
- BUCK_DICH_1 CS-52 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 29
- {{ ::replay.translations.shots.hits }} 19/15
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4718
- {{ ::replay.translations.damageDealt.sniper }} 3320
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 320
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 10/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 938
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,58
Credits
With Premium
Received | 38 496 | 38 496 | ||||
Personal Reserves bonus | 28 872 | 28 872 | ||||
Battle payments | 17 323 | 17 323 | ||||
Action / Personal missions payout | 28 872 | 28 872 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 113,563 | 138,585 | ||||
Auto-repair vehicle | -2,142 | -2,142 | ||||
Auto-resupply ammunition | -84,600 | 0 | -84,600 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 26,821 | 0 | 51,843 | 0 |
Time
- Starting time 01:48
- Battle duration 14 min 47 s
- Time of destruction 14 min 46 s
Experience
Received | 1 035 | 52 | 1 035 | 52 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 553 | 234 | 1 553 | 234 | ||
For military maneuvers | 195 | 195 | ||||
Action / Personal missions payout | 777 | 0 | 777 | 0 | ||
For playing in a Platoon | 233 | 233 | ||||
Total: | 3 598 | 481 | 4 116 | 507 |
- Version: 1.19.0
- Server game time: 2022-12-24 01:48
- Spawn: II
- Battle type: Regular
- Uploaded: MrSuffixes
Replay description
Crazy battle on Lakeville. Enemy team immediately comes in force down mountain pass forcing everyone to turn around and defend. Our team beats that attack back and then starts to push up canyon but then enemy attacks from the city and the lake road. We again have to go defensive but end up down a tank, but up in HP while they have the better positions. A couple of blind shot kills help to equalize. Our team does a good job of scouting without being killed and finally when we have an idea of
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