Dont cap kill all (Throw)
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
94 903
8 350
de Langlade's Medal
de Langlade's Medal
Awarded to a player who in the course of one battle destroys four enemy vehicles within a base circle while they are attempting to capture the base. Enemy vehicles may attempt to capture the base all at once or in turn. On 13 September 1944, Colonel Paul Girot de Langlade's Groupement Tactique "Langlade" (G.T.L), outnumbered by over two to one, attacked a German 112th Panzer Regiment occupying the French village of Dompaire. In the ensuing battle de Langlade's 16 M4A2 tanks and 4 M10 tank destroyers, with support from French artillery and American fighter-bombers, destroyed 69 of 90 Pz.Kpfw. V Panther and Pz.Kpfw. IV tanks.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ghost Town – Assault
Ghost Town
Rhm.-Borsig Waffenträger
Rhm.-Borsig Waffenträger
superTim1302 [SB69]
01.01.2023 14:21
Without Premium With Premium
Credits 31 634 31 634
Experience (x{2} for the first win in a day) 7236 8350
Detailed Report
Statistics for superTim1302
Battle efficiency Σ: 6 3417 5 - 328 - -
  • F2P_1992 Tiger 131 1 1
  • FerengiNaar [ACE-H] Panhard AMD 178B 1
  • gagidmd [KURON] SU-100
  • Xilaz [SMURD] KV-2 1 1
  • SNURX21 T29 1 1
  • NeedYourPanter1998 KV-3 1 2
  • forse545 IS-6 1 2
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 9
  • {{ ::replay.translations.shots.hits }} 9/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3417
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 328
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/77
  • {{ ::replay.translations.mileage.label }} 1,91
Credits With Premium
Received 31 634 31 634
Personal Reserves bonus 23 726 23 726
Action / Personal missions payout 23 726 23 726
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 79,086 94,903
 
Auto-repair vehicle -3,357 -3,357
Auto-resupply ammunition -20,820 0 -20,820 0
Auto-resupply consumables 0 0 0 0
 
Total: 54,909 0 70,726 0
Time
  • Starting time 14:21
  • Battle duration 5 min 38 s
  • Time of destruction 5 min 37 s
Experience
Received 1 113 56     1 113 56
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 835 168     835 168
Action / Personal missions payout 4 175 0     4 175 0
 
 
Total: 7 236 280 8 350 336
  • Version: 1.19.0
  • Server game time: 2023-01-01 14:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: superTim1302

Replay description

I was playing a game of assault on ghost town. Sadly i choose the wrong side so the game was pretty much over, before i even saw an enemy. Lucky the enemys desided to reset the cap and farm some more damage. This gave our team the chance to farm them one by one.
in the end it costed the enemys the game to not fully cap and gave me a pretty good game.
The be clear we would have lost 10 times if the enemys not reseted them self.
So see this game as acample that you shoould cap if you have the chance.

Replay's comments (0)