Last stand duo hard carry, 15K+ between us
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Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
114 021
3 102
7
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Mountain Pass – Standard
T110E3
mclane1755 [SIGH_]
Without Premium | With Premium | |
---|---|---|
Credits | 50 676 | 50 676 |
Experience (x{2} for the first win in a day) | 2068 | 3102 |
Battle efficiency
Σ:
1
7621
2
4170
160
-
-
- Gavin_Zhu AMX 50 Foch (155) 1
- Neilyo_G2 [SOJI] Vz. 55
- Targetdriver [TREDS] E 100 3 3
- furyDestroyer_1 T110E3 2 1
- miki___ [B00BA] Object 277 1 1
- Leonary_777 T110E5 1
- Golf_59 [N-N-C] T-100 LT 1 1
- joaopaulinho Controcarro 3 Minotauro 1
- PyroWalkzIsMyHero [OXIDE] AMX M4 mle. 54 2 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 12/10
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 7621
- {{ ::replay.translations.damageDealt.sniper }} 1555
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 9
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 4170
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 160
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/37
- {{ ::replay.translations.mileage.label }} 2,26
Credits
With Premium
Received | 50 676 | 50 676 | ||||
Action / Personal missions payout | 38 007 | 38 007 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -16,905 | -16,905 | ||||
Auto-resupply ammunition | -56,950 | 0 | -56,950 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 14,828 | 0 | 40,166 | 0 |
Time
- Starting time 16:14
- Battle duration 14 min 44 s
- Time of destruction -
Experience
Received | 1 034 | 52 | 1 034 | 52 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 068 | 260 | 3 102 | 312 |
- Version: 1.19.0
- Server game time: 2023-01-03 16:14
- Spawn: II
- Battle type: Regular
- Uploaded: mclane1755
Replay description
The battle is a slow start but once the whole team begins to die it turns onto a last stand with multiple enemy tanks coming in from different sides. A properly set up cross fire wins the day!
Replay's comments (0)