Churchill VII Tough but not enough
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
108 151
5 910
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Ghost Town – Standard
Ghost Town
Churchill VII
Churchill VII
OuzoPower_2013 [NR-NS]
14.12.2022 16:40
Without Premium With Premium
Credits 36 050 36 050
Experience 5253 5910
Detailed Report
Statistics for OuzoPower_2013
Battle efficiency Σ: 1 2270 3 2540 1385 2 -
  • Dejan_Nikolic_1973 KV-1S 4
  • finvander Ikv 103 1
  • sander14 [EES4] КВ-1С с МЗ 10 1 6
  • Panzer_penZ Jagdpanzer IV
  • kapi_250 [J23] Panhard AMD 178B 2
  • crnitigar1 O-Ni 1
  • aoun_alwreikat [PCNG] StuG III Ausf. G 2
  • Pankihoi_23 KV-1 5 2 6
  • huncutkavok [ROAC] T-43 2
  • steexeen Covenanter 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 19/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2270
  • {{ ::replay.translations.damageDealt.sniper }} 152
  • {{ ::replay.translations.received.label }} 34
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 25
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 2540
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1385
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,62
Credits With Premium
Received 36 050 36 050
Personal Reserves bonus 27 038 27 038
Action / Personal missions payout 27 038 27 038
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 90,126 108,151
 
Auto-repair vehicle -7,072 -7,072
Auto-resupply ammunition -72,800 0 -72,800 0
Auto-resupply consumables 0 0 0 0
 
Total: 10,254 0 28,279 0
Time
  • Starting time 16:40
  • Battle duration 7 min 19 s
  • Time of destruction 3 min 14 s
Experience
Received 1 313 66     1 313 66
Fine for causing damage to allies 0 0
Personal Reserves bonus 297     297
Action / Personal missions payout 3 940 0     3 940 0
 
 
Total: 5 253 363 5 910 396
  • Version: 1.19.0
  • Server game time: 2022-12-14 16:40
  • Spawn: II
  • Battle type: Regular
  • Uploaded: OuzoPower_2013

Replay description

Our 2 top tier heavies been afk at a corner , not even try to move and aim when we loose a lot of players , of course they die when they moved at delay time . So i choose to yolo vs many tanks thanks to that beautiful armor with no bad results , lost the HT-12 mission for 700 damage .

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