Pz.IV Ausf.D Ace Tanker: Top Gun, Defender, High Caliber
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
34 203
10 269
30
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steppes – Standard
Pz.Kpfw. IV Ausf. D
RachelleJM
Without Premium | With Premium | |
---|---|---|
Credits | 22 802 | 22 802 |
Experience | 9780 | 10269 |
Battle efficiency
Σ:
7
2111
10
122
68
-
-
- :Alois Schröder: Pz.Kpfw. S35 739 (f) 1 3
- noibangna244 StuG III Ausf. B 4
- :Edwin Bollbrinker: Pz.Kpfw. T 15 1
- Pheonix_555 T40 2 2
- kashi_Cuy Pz.Kpfw. III Ausf. J 1 3 6
- :Hammond Whitfield: Stuart I-IV 2 1
- oto__2022 T6 Medium 1 1
- Nova_Five Pz.Kpfw. III Ausf. J 2 4
- takehiko_2 M16/43 Sahariano 2
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{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 37
- {{ ::replay.translations.shots.hits }} 27/24
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2111
- {{ ::replay.translations.damageDealt.sniper }} 978
- {{ ::replay.translations.received.label }} 9
- {{ ::replay.translations.received.pierces }} 7
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 122
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 9/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 68
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 73/82
- {{ ::replay.translations.mileage.label }} 3,05
Credits
With Premium
Received | 22 802 | 22 802 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -1,273 | -1,273 | ||||
Auto-resupply ammunition | -57,190 | 0 | -57,190 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -35,661 | 0 | -24,260 | 0 |
Time
- Starting time 18:16
- Battle duration 11 min 46 s
- Time of destruction -
Experience
Received | 978 | 49 | 978 | 49 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 8 802 | 500 | 8 802 | 500 | ||
Total: | 9 780 | 549 | 10 269 | 574 |
- Version: 1.19.1
- Server game time: 2023-01-14 18:16
- Spawn: I
- Battle type: Bots
- Uploaded: RachelleJM
Replay description
Things were doing well, our team was leading the battle till it went south ending with 2 vs 6.
In the end instead of hunting down the final enemy Stug III, risking an ambush from the TD, I decided to cap letting the TD to try to reset the cap. The strategy worked. :D
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