Why people don't like to play light tank???
Personal Score
Team Score
Detailed Report
Victory
III class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
20 426
2 232
Mountain Pass – Standard
Mountain Pass
T-50
T-50
RozaShanina [FTPFC]
07.02.2023 18:36
Without Premium With Premium
Credits 13 617 13 617
Experience 1984 2232
Detailed Report
Statistics for RozaShanina
Battle efficiency Σ: 2 688 3 - 115 2 -
  • dbdy [FLFA] KV-1 2
  • :Dagobert Leibbrandt: Durchbruchswagen 2 3
  • :Eduard Nevzorov: Matilda IV 1
  • :Roch Forestier: AMX 40 1 1
  • Pheckless AMX ELC bis 1 2
  • Balala054 SU-85B 1 1
  • RAZZORHEAD [CLIK] VK 30.01 (H)
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 13/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 688
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 115
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 6,7
Credits With Premium
Received 13 617 13 617
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,732 -1,732
Auto-resupply ammunition -16,190 0 -16,190 0
Auto-resupply consumables 0 0 0 0
 
Total: -4,305 0 2,504 0
Time
  • Starting time 18:36
  • Battle duration 12 min 38 s
  • Time of destruction -
Experience
Received 496 25     496 25
Fine for causing damage to allies 0 0
Action / Personal missions payout 1 488 0     1 488 0
 
 
Total: 1 984 25 2 232 38
  • Version: 1.19.1
  • Server game time: 2023-02-07 18:36
  • Spawn: II
  • Battle type: Bots
  • Uploaded: RozaShanina

Replay description

Hi Claus Kellerman!

Do you know why people don't play light tanks like they used to in the past???

Because the game's recognition mechanics are poor. It is incapable of punctuating a subjective, strategic action.

This replay is an example of the previous statement. Without the presence of a light tank, maybe that KV 1 would have lost the battle in the end.

But the game can't evaluate something as subjective as that.

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