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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 76 934 | 76 934 |
Experience | 2482 | 3135 |
- 3oduch [-PNF-] Rheinmetall Skorpion G 1 1
- MasterRex10 [KLUBI] Somua SM 1
- Doller_963 BZ-176 1 2
- Crunkstep [TILT_] IS-3 1 2
- GR_SARABAIO [BOHH] SU-130PM 1
- Neogaters [GFCC] Emil I 1 2
- _L_E_L_E_K [HOOLS] BZ-176 2
- hinter_1 T-54 first prototype 1 2
- Dr_Mikenn [WOCKD] STA-2 1 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 16/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5068
- {{ ::replay.translations.damageDealt.sniper }} 4282
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 9/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 182
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3
Received | 76 934 | 76 934 | ||||
Personal Reserves bonus | 57 701 | 57 701 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 134,635 | 173,102 | ||||
Auto-repair vehicle | 0 | 0 | ||||
Auto-resupply ammunition | -91,200 | 0 | -91,200 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 43,435 | 0 | 81,902 | 0 |
- Starting time 01:18
- Battle duration 8 min 42 s
- Time of destruction 8 min 41 s
Received | 1 306 | 65 | 1 306 | 65 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 980 | 980 | ||||
Bonus for Premium vehicle tier | 196 | 196 | ||||
Total: | 2 482 | 65 | 3 135 | 98 |
- Version: 1.19.1
- Server game time: 2023-02-20 01:18
- Spawn: II
- Battle type: Regular
- Uploaded: oopsey
Replay description
This is not carry/DMG game. Replay provides simple principle of TD movement reward, nothing more.
Lazy TD player would certainly stayed on the balcony (my 1st position) for half a game or even for whole the game at worst, attempting to hit that 300hp BZ enemy.
Monitor the map to calculate your next position - this simple action TD players like to ignore.
Whenever you hit an enemy, he exposes your position and tries to play safely against it. Even slight movement has incredible influence to catch enemy by surprise.
My 1st BZ-176 kill in this game is fully rewarded by position change. This is not extraordinary, it just simply explains the idea. I could stay near my Skorpion teammate on base balcony for minutes without any success.
And of course, we have "corridor" maps, slow TDs without armor, 2 minutes games, etc. That is tough.
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