Tiger 131 Ace, 3.5k DMG, 1.5k Base XP
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
101 115
2 968
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Paris – Standard
Paris
Tiger 131
Tiger 131
NeebeI [PINC]
25.02.2023 21:51
Without Premium With Premium
Credits 51 854 51 854
Experience 2207 2968
Detailed Report
Statistics for NeebeI
Battle efficiency Σ: 3 3514 11 1405 272 - -
  • xZxCaspeRxZx [SMSH] T1 Heavy Tank 1 1 1
  • RamzesMegiera10 [_MOH_] ARL 44 2 2 3
  • volokuria VK 30.01 (H) 1 1
  • __Sakres_ M6 1 2
  • szabi1980 Churchill I 3 1 1
  • ToutatisCeltique [D-SQD] KV-2 1 5
  • Stafiik [_MOH_] ARL 44 1 2 2
  • Joshywoshywoowah VK 30.01 (H) 1 1 2
  • Macko128128 [_MOH_] VK 36.01 (H) 2 2 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 20/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3514
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 11
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1405
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 272
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,49
Credits With Premium
Received 51 854 51 854
Battle payments 23 334 23 334
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 75,188 101,115
 
Auto-repair vehicle -3,626 -3,626
Auto-resupply ammunition -80,252 0 -80,252 0
Auto-resupply consumables 0 0 0 0
 
Total: -8,690 0 17,237 0
Time
  • Starting time 21:51
  • Battle duration 6 min 15 s
  • Time of destruction 6 min 14 s
Experience
Received 1 522 76     1 522 76
Fine for causing damage to allies 0 0
For military maneuvers 285     285
Bonus for Premium vehicle tier 685       685  
 
 
Total: 2 207 361 2 968 399
  • Version: 1.19.1
  • Server game time: 2023-02-25 21:51
  • Spawn: II
  • Battle type: Regular
  • Uploaded: NeebeI

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