SU-100 - pure madness, rng bonus at its finest, 12 kills, 1.9 base-ep
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
67 347
5 692
Pool's Medal
Pool's Medal
Awarded for destroying 10 or more enemy tanks and self-propelled guns with any vehicle. The targets must be at least tier four enemy vehicles. Lafayette G. Pool is widely recognized as the U.S. tank ace of aces, credited with 12 confirmed tank kills and 258 total armored vehicle and self-propelled gun kills.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Widepark – Standard
Widepark
SU-100
SU-100
Eastfront87 [-SFT-]
12.03.2023 19:52
Without Premium With Premium
Credits 44 898 44 898
Experience (x{2} for the first win in a day) 3794 5692
Detailed Report
Statistics for Eastfront87
Battle efficiency Σ: 12 4772 14 700 93 3 -
  • pit4567 [007A] Sherman VC Firefly 1
  • Kubove Grille 2 1
  • jimbo_17 VK 16.02 Leopard 1 2
  • Buxer_HR [SQFT] Churchill I 3 2
  • E_U_fighter M4 Sherman 1
  • ucer12345678 Škoda T 24 1 1
  • 1snowwolf WZ-131G FT 4 2
  • Wiraus [ROG_] Pawlack Tank 1 2
  • Choutca [ROG_] M4A3E2 Sherman Jumbo 2 1
  • va_may T1 Heavy Tank 2 2
  • tim69_2019 [B__G] M18 Hellcat 1
  • the_manosw1987_hero Type 3 Chi-Nu Kai 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 19/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4772
  • {{ ::replay.translations.damageDealt.sniper }} 2752
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 700
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 12/12
  • {{ ::replay.translations.damageAssisted.ownLabel }} 93
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/19
  • {{ ::replay.translations.mileage.label }} 1,38
Credits With Premium
Received 44 898 44 898
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,553 -1,553
Auto-resupply ammunition -100,800 0 -100,800 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: -80,455 0 -58,006 0
Time
  • Starting time 19:52
  • Battle duration 6 min 37 s
  • Time of destruction 6 min 36 s
Experience
Received 1 897 95     1 897 95
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 3 794 190 5 692 286
  • Version: 1.20.0
  • Server game time: 2023-03-12 19:52
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Eastfront87

Replay description

15-14min30sec - going into tankdestroyer position
13:55 first kill
13:14 2nd kill (blind)
12:21 3rd kill blowup (3:9 team losing), alone on my flank now
12.08 4th kill, becoming spoted ofguard while reloading, enemys start to push
11:36 5th kill, not getting spoted by using bush mechanics
11:27 6th kill on the flanking enemy heavy, already on 2.9k dmg
11:10 7th kill on pushing hellcat, now going to help the teammates in the mid/other flank which also is going to fall
10:28 blindhit on the enemy light through the wall
10:20 8th kill on the same light just as i was reloaded
9:56 9th kill, helping last remaining teammate, then starting to flank enemy medium who is making pressure
9:30 10th kill on this medium, 1vs3 is now 1vs2
8:54 heartbreak by not taking out the reamining tankdestroyer on the enemy team (critical hit) while he's pushing
8:44 11th kill on this td, just reloaded in time once again
8:39-8:27 taking out the enemy arty who was comming close in to my cap - 12th kill



Replay's comments (4)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-03-18 в 21:53
  • #2 You did it again!
    ok30 2023-03-18 в 21:58
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2023-03-18 в 21:59
  • #4 https://youtu.be/iFDf0FYP1Gk 4K 60FPS
    Khan_CN 2023-05-18 в 20:29