[Somua SM RNG] "A close-knit 2:1 battle, even if you get hit by one shot, you'll die."
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
87 277
1 705
25
Ghost Town – Standard
Ghost Town
Somua SM
Somua SM
BlackCatKnight [APIG]
02.04.2023 09:41
Without Premium With Premium
Credits 44 757 44 757
Experience 1188 1705
Detailed Report
Statistics for BlackCatKnight
Battle efficiency Σ: 4 2003 7 1 107 - -
  • Gallente_7146 [JYE] Strv 103-0 1 1
  • GoodBoy86 [MOCHA] EMIL 1951 1
  • Nguy_n_C_ng_invader [FISTS] LHMTV 2 1
  • aquaforce07 CS-52 1 1 1
  • michoka_satoru AE Phase I 1
  • rumaon [EVEN] Kanonenjagdpanzer 105 2 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 8/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2003
  • {{ ::replay.translations.damageDealt.sniper }} 190
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 107
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,96
Credits With Premium
Received 44 757 44 757
Battle payments 20 141 20 141
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 64,898 87,277
 
Auto-repair vehicle -6,895 -6,895
Auto-resupply ammunition -52,000 0 -52,000 0
Auto-resupply consumables -10,000 0 -10,000 0
 
Total: -3,997 0 18,382 0
Time
  • Starting time 09:41
  • Battle duration 13 min 4 s
  • Time of destruction -
Experience
Received 1 033 52     1 033 52
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 155       155  
 
 
Total: 1 188 52 1 705 78
  • Version: 1.20.0
  • Server game time: 2023-04-02 09:41
  • Spawn: I
  • Battle type: Regular
  • Uploaded: BlackCatKnight

Replay description

"A close-knit 2:1 battle, even if you get hit by one shot, you'll die."
3 minutes and 28 seconds after the game, a 2:1 situation with a tank.
End of game 3:25 After eliminating the enemy AE Phese I tank, reload the ammunition in case of a mistake and move in the direction of the enemy.
End of game 2 minutes 12 seconds After the enemy tank was spotted, the enemy KanJPz 105 tank ran at full speed and tried to turn round and round, measuring the angle of fire to open fire. The first shot was fired but failed.
2 minutes 04 seconds after the game ends, the second shot is correct.
Game ended 2 minutes 02 seconds 3rd bullet hit.
Hit the fourth shot 2 minutes before the end of the game and win the game.

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