Harry Hopkins missed last shot? :(
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
47 678
3 329
25
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Lakeville – Standard
Lakeville
A25 Harry Hopkins I
A25 Harry Hopkins I
com__ [-60-]
03.04.2023 11:54
Without Premium With Premium
Credits 28 761 28 761
Experience 2589 3329
Detailed Report
Statistics for com__
Battle efficiency Σ: 7 1647 4 3 734 3 -
  • zwer_157 T6 Medium 1 6
  • Xxakimov Marder 38T 1 2
  • pj254831 Matilda 5
  • DRIZDAMON Pz.Sfl. IVb 2 6
  • amartahiri068 Sav m/43 1
  • GamerBAR B1 2 1
  • defendingVSMV001 T-28 1 5
  • BLECK_Sniper_2023 M5 Stuart 2
  • huggy06 SU-76G FT 2
  • eggs_2016 T6 Medium 4
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 44
  • {{ ::replay.translations.shots.hits }} 35/34
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1647
  • {{ ::replay.translations.damageDealt.sniper }} 752
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 10/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 734
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,23
Credits With Premium
Received 28 761 28 761
Achievements 3 024 3 024
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 31,785 47,678
 
Auto-repair vehicle -705 -705
Auto-resupply ammunition -65,600 0 -65,600 0
Auto-resupply consumables 0 0 0 0
 
Total: -34,520 0 -18,627 0
Time
  • Starting time 11:54
  • Battle duration 13 min 23 s
  • Time of destruction -
Experience
Received 938 47     938 47
Achievements 541 27     541 27
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 1 110       1 110  
 
 
Total: 2 589 74 3 329 111
  • Version: 1.20.0
  • Server game time: 2023-04-03 11:54
  • Spawn: II
  • Battle type: Regular
  • Uploaded: com__

Replay description

We had at least 2 AFK and were getting smashed. After a Stug came back into game we were winning then, after I told him to cap, he died leaving me 1 v 2. I got back to decap but seem to have missed a shot. thanks RNG.
Enemy TD got 8 kills - but I got more EXP than him despite being on losing team :)

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