Thought we were going to lose, very last second clutch kill
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
122 611
3 106
7
Erlenberg – Standard
Erlenberg
UDES 15/16
UDES 15/16
Darknite [YTRY]
10.04.2023 12:45
Without Premium With Premium
Credits 38 407 38 407
Experience (x{2} for the first win in a day) 2070 3106
Detailed Report
Statistics for Darknite
Battle efficiency Σ: 4 4369 3 440 116 1 -
  • axell4 [7TP] Bat.-Châtillon 155 58 1 1
  • II_BIA_II [PURES] 60TP Lewandowskiego 1
  • antex_2014 [BCR] FV215b (183)
  • Alex475 Object 260 2
  • demoliser [B-R-B] T-100 LT 1 2
  • kostka12345a FV4005 Stage II 4
  • Papahujnolos [VEA] WZ-113G FT 1 1
  • pletea_claudiu [MADD] Object 260 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 13/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4369
  • {{ ::replay.translations.damageDealt.sniper }} 994
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 440
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 116
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 3/0
  • {{ ::replay.translations.mileage.label }} 4,21
Credits With Premium
Received 38 407 38 407
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -21,079 -21,079
Auto-resupply ammunition -44,930 0 -44,930 0
Auto-resupply consumables 0 0 0 0
 
Total: 37,398 0 56,602 0
Time
  • Starting time 12:45
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 1 035 52     1 035 52
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 070 104 3 106 156
  • Version: 1.20.0
  • Server game time: 2023-04-10 12:45
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Darknite

Replay description

I bounced a shot that would have won us the game and an allied chief manages to steam in and finish him off with 1 second on the clock.

Overall the game was a good come back.

6 mins 10 seconds remaining - an FV4005 misses me - I kill him and the light tank and then push the flank

2 mins and 29 seconds remaining - I spot a one shot 60tp and clutch shot him before he can hit me

23 seconds remaining I bounce a snap shot on Obj 260

1 second remaining - allied chief manages to finish him off for an epic come back

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