Insane Game in Super Conqueror resulting in 11288 dmg dealt!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
256 666
7 317
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Steppes – Assault
Steppes
Super Conqueror
Super Conqueror
IIpyopyce [RELOL]
29.04.2023 17:27
Without Premium With Premium
Credits 95 061 95 061
Experience (x{2} for the first win in a day) 5691 7317
Detailed Report
Statistics for IIpyopyce
Battle efficiency Σ: 5 11286 12 3940 1303 5 -
  • OBI1CANNABI93 [OL0LO] AMX M4 mle. 54 3 2 5
  • weriz123 BZ-166
  • RUSLAN_razrushitel_mirov [PVLKZ] AE Phase I 2 3
  • nonamenah_sumy [T5IVE] M54 Renegade 3 2
  • stepa_15_146103438 [I_IA] Grille 15 1 4
  • _Demolov_ [-_T_-] FV207 1 1
  • 1208kv [IZOS] Controcarro 1 Mk. 2 2 3
  • Timkoy_Super_Pepper [GSKIL] Char Futur 4 1 1
  • Liguidator7 [DERCY] Bisonte C45 2 2
  • MAGOR198324 [-M-S] Waffenträger auf Pz. IV 2
  • Kerebros2 [-NERF] Rheinmetall Skorpion G 2
  • Bektashov [-U-C-] UDES 15/16 2 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 33
  • {{ ::replay.translations.shots.hits }} 28/27
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 11286
  • {{ ::replay.translations.damageDealt.sniper }} 4961
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 5
  • {{ ::replay.translations.received.blocked }} 3940
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 11/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1303
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,43
Credits With Premium
Received 95 061 95 061
Personal Reserves bonus 71 296 71 296
Battle payments 42 778 42 778
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 209,135 256,666
 
Auto-repair vehicle -16,066 -16,066
Auto-resupply ammunition -122,800 0 -122,800 0
Auto-resupply consumables -70,000 0 -70,000 0
 
Total: 269 0 47,800 0
Time
  • Starting time 17:27
  • Battle duration 7 min 54 s
  • Time of destruction 7 min 53 s
Experience
Received 1 626 81     1 626 81
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 2 439 366     2 439 366
For military maneuvers 305     305
 
 
Total: 5 691 833 7 317 915
  • Version: 1.20.0
  • Server game time: 2023-04-29 17:27
  • Spawn: I
  • Battle type: Regular
  • Uploaded: IIpyopyce

Replay description

Since the beginning of the battle, I have been dominating my opponents. The replay shows the effective way of using HE ammo to maximise damage dealt! That resulted in an impressive score of 11 288dmg dealt, 1303 assistance, 5 kills and almost 4k dmg blocked.

07:34 - first kill on AMX M4 54
06.04 - second kill on AE Phase 1
03:57 - third kill on Bisonce C45
02:52 - fourth kill on Grille 15
02:37 - fifth kill on Renegade

Multiple medals awarded including Ace Tanker!

I hope the replays manages to get into BRW series. Have fun watching.

Replay's comments (0)