2v6 su 130 pm and grille 15 carry
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
206 868
7 260
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
SU-130PM
SU-130PM
NakiriX [-1PX-]
30.04.2023 00:18
Without Premium With Premium
Credits 91 941 91 941
Experience (x{2} for the first win in a day) 5698 7260
Detailed Report
Statistics for NakiriX
Battle efficiency Σ: 5 5521 5 - 707 - -
  • Netopia SU-130PM 1 2
  • erdos_steel [H_B-A] SU-130PM 1
  • FwXerxes [DVK] Rheinmetall Skorpion 1
  • _tatarva_ Object 777 Version II 1
  • Lacko2015 Rheinmetall Skorpion
  • THE_MOON_KR Bisonte C45 1 2
  • ferenc376 [-TVA-] IS-3A 1 1
  • ricky_34 [1-TTD] E 50 Ausf. M 1
  • Schtirlitzzz [1GAME] Cobra 1 2
  • dimke007 T34 B 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 13/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5521
  • {{ ::replay.translations.damageDealt.sniper }} 3340
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 707
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,75
Credits With Premium
Received 91 941 91 941
Personal Reserves bonus 68 956 68 956
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 160,897 206,868
 
Auto-repair vehicle -6,216 -6,216
Auto-resupply ammunition -30,665 0 -30,665 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 104,016 0 149,987 0
Time
  • Starting time 00:18
  • Battle duration 8 min 38 s
  • Time of destruction -
Experience
Received 1 561 78     1 561 78
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 2 342 351     2 342 351
Bonus for Premium vehicle tier 234       234  
 
 
Total: 5 698 507 7 260 585
  • Version: 1.20.0
  • Server game time: 2023-04-30 00:18
  • Spawn: I
  • Battle type: Regular
  • Uploaded: NakiriX

Replay description

Everything before the timestamps is regular TD gameplay, some dmg here and there.
--9:45 kill on a skorpion
--8:55 killed a bisonte that was cuddling with his friendly 252u
--8:20 important switch to HE to securely oneshot the enemy 130 pm from 614 HP
--8:00 Missed the killingshot on another skorpion allowing another enemy 130pm to highroll me for 607 hp leaving me at 64 hp
--7:35 Cobra gets spotted so i immediately shoot it so my grille 15 friend doesnt lose too many hp trying to kill it.
--7:15 T34 B sneaks up behind me but i narrowly escaped allowing me to have the surprise peek and kill him.
--6:55 Grille and i communicate so the grille knows im gonna get ready to shoot the full hp enemy 130pm to which he hurdles down the hill and i get to have two shots on the su winning us the game with a nice high caliber as bottom tier.

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