Strv S1 3v1 with funny last kill
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
158 414
10 645
60
Fjords – Standard
Fjords
Strv S1
Strv S1
_PleaseDontShootMe_ [VIECH]
16.05.2023 22:16
Without Premium With Premium
Credits 70 406 70 406
Experience 10063 10645
Detailed Report
Statistics for _PleaseDontShootMe_
Battle efficiency Σ: 4 3654 5 - - 1 -
  • DarkWolfKnight [AURA8] ELC EVEN 90 1
  • Tuzszeker STA-1 2 3
  • Ptaszekxx [RP666] M103 1
  • _PleaseDontShootMe_ [VIECH] Strv S1
  • automate M53/M55 1
  • Livitchi_Cristian [SMRF] AMX 50 100 1
  • dzver24 Centurion Mk. 7/1 2 3
  • YukiIsntRussian Object 252U 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 11/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3654
  • {{ ::replay.translations.damageDealt.sniper }} 1659
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,01
Credits With Premium
Received 70 406 70 406
Personal Reserves bonus 52 805 52 805
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 123,211 158,414
 
Auto-repair vehicle -5,674 -5,674
Auto-resupply ammunition -25,490 0 -25,490 0
Auto-resupply consumables 0 0 0 0
 
Total: 92,047 0 127,250 0
Time
  • Starting time 22:16
  • Battle duration 13 min 39 s
  • Time of destruction 13 min 38 s
Experience
Received 1 163 58     1 163 58
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 745 261     1 745 261
Action / Personal missions payout 6 980 0     6 980 0
Bonus for Premium vehicle tier 175       175  
 
 
Total: 10 063 319 10 645 348
  • Version: 1.20.1
  • Server game time: 2023-05-16 22:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _PleaseDontShootMe_

Replay description

I recognized my team getting ripped apart and tried to do my best. Finally me and my teammate splitted up, so he could chase the heavies and i chase the arty.
It turned out, that he got ambushed by an M103, so i fell back to defend our base, because last time i was spotted on the isle.
In my defensive position, i spotted the arty on a hill, but got spotted.
I got greedy and tried to shoot the M103, but he got greedy too.
After that, i saw where the Obj was going, so i decided to jump on him, but he moved back and i flipped on my side... but somehow my tank tried to flip again and i killed him by standing on him, winning this match by a close count.

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