AMX M4 51 5,5k dmg Third Gunmark
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
83 671
1 715
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Studzianki – Standard
Studzianki
AMX M4 mle. 51
AMX M4 mle. 51
Mr__Danny [SKIL2]
01.06.2023 12:04
Without Premium With Premium
Credits 42 908 42 908
Experience 1143 1715
Detailed Report
Statistics for Mr__Danny
Battle efficiency Σ: 4 5445 7 180 743 - -
  • ganja_man__ [UKOR] VK 75.01 (K) 1
  • Snake_stalmaz2 Centurion Action X 1
  • Reks001 [DS89] FV1066 Senlac 1
  • _Villentretenmerth_ [CELL] M47 Patton Improved 1 1
  • mati1264 [PNMUO] Somua SM 1 1
  • Erik_Ivan_84 T57 Heavy Tank 2 2
  • vikingo6 Centurion Mk. I
  • Tank200301 [F_I_T] TNH T Vz. 51 1 2
  • Backshooter356 Kampfpanzer 3 Prj. 07 HK 1 1
  • 777NumberOne1992 [DA1LY] WZ-111-1G FT
  • Katchamak [G-W-] Объект 274а 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 14/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5445
  • {{ ::replay.translations.damageDealt.sniper }} 4110
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 180
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 743
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,05
Credits With Premium
Received 42 908 42 908
Battle payments 19 309 19 309
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 62,217 83,671
 
Auto-repair vehicle -13,095 -13,095
Auto-resupply ammunition -82,490 0 -82,490 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: -59,368 0 -37,914 0
Time
  • Starting time 12:04
  • Battle duration 6 min 37 s
  • Time of destruction 6 min 36 s
Experience
Received 1 143 57     1 143 57
Fine for causing damage to allies 0 0
For military maneuvers 215     215
 
 
Total: 1 143 272 1 715 301
  • Version: 1.21.0
  • Server game time: 2023-06-01 12:04
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Mr__Danny

Replay description

No description

Replay's comments (4)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-08-02 в 19:37
  • #2 You did it again!
    ok30 2023-08-02 в 19:38
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your statistics are quite poor!
    ok30 2023-08-02 в 19:38
  • #4 Poor unfair antisocial human waste! No talent, no brain, but gold ammunition!
    ok30 2023-08-02 в 19:38