The Team Tried their Hardest to Throw
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
116 699
4 295
Malinovka – Encounter
Malinovka
Löwe
Löwe
still_guns [-TAH-]
05.06.2023 01:30
Without Premium With Premium
Credits 77 799 77 799
Experience (x{2} for the first win in a day) 2931 4295
Detailed Report
Statistics for still_guns
Battle efficiency Σ: 4 3244 7 2880 897 1 -
  • Jack_Stiller [_RHA_] M56 Scorpion 1
  • WATCHERS_2019 [NEUWO] Excalibur 4 3
  • Xaanko [N3F4] Tiger II
  • Bullstrong [_RHA_] Hotchkiss EBR
  • derpy_harry P.43 ter 3 1 2
  • Fajterek08 [VIVES] VK 36.01 (H) 1
  • Oliver_Takker [YY] SU-8
  • ShirtLessScottishGuy_PP [-1PX-] KV-1S 4 1 2
  • Commander_Yolo069 IS-3A 2 1 2
  • Raka68 KV-85 2 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 12/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3244
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 6
  • {{ ::replay.translations.received.blocked }} 2880
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 897
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,28
Credits With Premium
Received 77 799 77 799
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,493 -8,493
Auto-resupply ammunition -13,390 0 -13,390 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 49,916 0 88,816 0
Time
  • Starting time 01:30
  • Battle duration 14 min 37 s
  • Time of destruction 7 min 29 s
Experience
Received 1 363 68     1 363 68
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 205       205  
 
 
Total: 2 931 136 4 295 204
  • Version: 1.21.0
  • Server game time: 2023-06-05 01:30
  • Spawn: I
  • Battle type: Regular
  • Uploaded: still_guns

Replay description

From our VK 2801 and Bassotto insulting eachother in the chat, to our T-34-85M sitting in one spot the whole game, to our M44 capping almost all of the way and then reversing out of the cap circle with two seconds to go (something he seemed to indicate he did on purpose)... This game had it all.

It was only our Bourrasque (who was not without fault himself) finding the last remaining enemy that stopped this being a draw. The rest of the team tried their very best to make this a throw.

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