T95/FV4201 Chieftain //Master//14k combined
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
308 794
13 065
32
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Cliff – Standard
Cliff
T95/FV4201 Chieftain
T95/FV4201 Chieftain
metalictank [NOCTE]
11.06.2023 15:12
Without Premium With Premium
Credits 90 294 90 294
Experience 12280 13065
Detailed Report
Statistics for metalictank
Battle efficiency Σ: 3 9138 11 2990 4796 2 -
  • TRABZON__ [YILKI] Grille 15 1 2 1
  • edavid [BENAN] IS-3-II 2 1 3
  • Slava75041993333 Panhard EBR 105 1 1 1
  • Nebu_II [Z_R_E] GSOR3301 AVR FS 1
  • Ubael [TINK] К-91-ПТ 2 2
  • Tozaking Škoda T 50 1 1 3
  • custom95 IS-7 5 2
  • Noubiboubi [LYRIC] Manticore 1
  • Bence_2007_Mikulas [MPD] AMX 50 Foch 1
  • RMD707 Ho-Ri 3 1
  • adis4d [1-OB] AMX 50 Foch (155) 1
  • Tinkertricks [TINK] Cobra 1 1
  • kubahuet [VHSG] T54E1
  • JoddelJochen [T0FTS] AMX 50 B 1 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 21/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 9138
  • {{ ::replay.translations.damageDealt.sniper }} 4080
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2990
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 13/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 4796
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,29
Credits With Premium
Received 90 294 90 294
Personal Reserves bonus 67 721 67 721
Battle payments 40 632 40 632
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 263,647 308,794
 
Auto-repair vehicle -18,616 -18,616
Auto-resupply ammunition -134,400 0 -134,400 0
Auto-resupply consumables -70,000 0 -70,000 0
 
Total: 40,631 0 85,778 0
Time
  • Starting time 15:12
  • Battle duration 8 min 36 s
  • Time of destruction -
Experience
Received 1 569 78     1 569 78
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 177 234     1 177 234
For military maneuvers 293     293
Action / Personal missions payout 9 416 0     9 416 0
Bonus for Premium vehicle tier 118       118  
 
 
Total: 12 280 605 13 065 644
  • Version: 1.21.0
  • Server game time: 2023-06-11 15:12
  • Spawn: II
  • Battle type: Regular
  • Uploaded: metalictank

Replay description

14:00 - some first shots on tanks
12:24 - changing positions
12:00 - first kill
11:39 - some shots on side
11:07 - going for spot
11:00 - shooting base campers
09:45 - nice 420 damage
08:56 - second kill
08:30 - third kill
07:33 - going for risky overpeak
07:29 - put is-7 on fire for 710 dmg
07:00 - struggling with gun depression to get 1 more shot
06:36 - hunting for the last tank with hope to get more dmg but unlucky

Replay's comments (1)

  • #1 https://www.youtube.com/watch?v=M4jPEhqDixg If you don't want me to post your game replay, please leave a comment on video.thanks
    canavar_1_7 2023-06-26 в 17:10