Positional battle between two lights, slow domination through landscape
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
76 497
1 325
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Malinovka – Standard
Malinovka
Panhard EBR 105
Panhard EBR 105
Ilya_Red_Play [BULB4]
29.06.2023 21:40
Without Premium With Premium
Credits 58 844 58 844
Experience 1325 1325
Detailed Report
Statistics for Ilya_Red_Play
Battle efficiency Σ: 2 2761 2 - 9529 8 -
  • wolflaro [CROGD] Object 261 1
  • Muvopich [LOCO-] Prototipo Standard B
  • Player_96vlk Rinoceronte
  • SEREGA_19_84 Bat.-Châtillon 155 55
  • dogon55 [L-GT] 113 Beijing Opera
  • vasile32016 [-DD] Grille 15
  • berciu2016 [-DD] Panhard EBR 105 2
  • wojtek6977 [R-R-A] FV4201 Chieftain Proto
  • Baba_Yaga_1987 [-DD] T110E3
  • Zaliznjak Kunze Panzer 2 3
  • Krazel07 [TA-PI] Manticore 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 8/7
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 2761
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 8
  • {{ ::replay.translations.damaged }} 4/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 9529
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 9,18
Credits With Premium
Received 58 844 58 844
Battle payments 17 653 17 653
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 76,497 76,497
 
Auto-repair vehicle -4,739 -4,739
Auto-resupply ammunition -11,015 0 -11,015 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 37,743 0 37,743 0
Time
  • Starting time 21:40
  • Battle duration 9 min 18 s
  • Time of destruction 9 min 17 s
Experience
Received 1 325 66     1 325 66
Fine for causing damage to allies 0 0
Personal Reserves bonus 198     198
For military maneuvers 165     165
 
 
Total: 1 325 429 1 325 429
  • Version: 1.21.0
  • Server game time: 2023-06-29 21:40
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Ilya_Red_Play

Replay description

After I deal with intrusive, but suspiciously undamaged med in my back by riding up the edge of the mid, I slowly put pressure on heavily entrenched in the forest enemy team, with 10 guns ready to shoot me every time I'm spotted. Risky business. And I always get spotted, because enemy lights are doing a fantastic job directing fire of their poorly distributed allies, the score is almost always close. I use every bump that can hide my tank from the enemy fire, disappear and show up in unexpected places, so I can never take pre-aimed hit. It takes several minutes to slowly wear the enemy team down, and the number of living tanks is close until the very end, where I finally deal with the enemy light, and take it slowly again to finish off the last forest dwellers. Very intense all the time after the start part.

Replay's comments (0)