STII
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
134 804
1 449
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Highground – Standard
Highground
ST-II
ST-II
Limuleetempest [RECT0]
09.09.2021 19:57
Without Premium With Premium
Credits 69 804 69 804
Experience 1449 1449
Detailed Report
Statistics for Limuleetempest
Battle efficiency Σ: 7 7469 9 2300 2707 1 -
  • bezi__ Panhard EBR 105 1 1 1
  • MarDi1987 [C_T_C] TVP T 50/51 2 1 2
  • K0heek [HAX0R] Object 140 1 1 2
  • OllerDJ [B-E-A] Object 277 1 1 3
  • Siuks Grille 15 2 5
  • Gud_Pleyer [-TSS-] UDES 15/16
  • rahzel20 Progetto M40 mod. 65 1
  • Alekskaj [-PBO] Object 261 1
  • gaganica [ITNBG] T-100 LT 1
  • AIphaNoob [NRWH] E 50 Ausf. M 1 2
  • Mokrascz [_NFS_] Progetto M40 mod. 65 1
  • patrik567 Strv 103B 2 1 1
  • hrofazatt1977 60TP Lewandowskiego 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 22/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7469
  • {{ ::replay.translations.damageDealt.sniper }} 2648
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 2300
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 12/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2707
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,34
Credits With Premium
Received 69 804 69 804
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -24,743 -24,743
Auto-resupply ammunition -31,190 0 -31,190 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: 52,871 0 52,871 0
Time
  • Starting time 19:57
  • Battle duration 12 min 39 s
  • Time of destruction 12 min 38 s
Experience
Received 1 449 72     1 449 72
Fine for causing damage to allies 0 0
 
 
Total: 1 449 72 1 449 72
  • Version: 1.14.0
  • Server game time: 2021-09-09 19:57
  • Spawn: II
  • Battle type: Unknown
  • Uploaded: Limuleetempest

Replay description

miam

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