1st game Preference or just a Myth?
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Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
185 603
4 114
25
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Steppes – Standard
Gonsalo
YagaTank [ROLLS]
Without Premium | With Premium | |
---|---|---|
Credits | 80 402 | 80 402 |
Experience (x{2} for the first win in a day) | 2808 | 4114 |
Battle efficiency
Σ:
3
4287
1
750
589
-
-
- Palahniuks Bat.-Châtillon Bourrasque 2
- goobsdaddyy [ISI] GSOR 1008 1 2
- ProLLyReaper [ARSN] IS-M
- Hank_Trill ISU-152 1 1
- InkaPanzer Tiger II 1
- BBanpha24 [FI_ST] O-Ho 1
- xXRayElReyXx [-NHL-] M47 Patton Improved
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 12/7
- {{ ::replay.translations.shots.heHits }} 4
- {{ ::replay.translations.damageDealt.total }} 4287
- {{ ::replay.translations.damageDealt.sniper }} 546
- {{ ::replay.translations.received.label }} 2
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 750
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 589
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,67
Credits
With Premium
Received | 80 402 | 80 402 | ||||
Action / Personal missions payout | 65 000 | 65 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,932 | -2,932 | ||||
Auto-resupply ammunition | -67,600 | 0 | -67,600 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | 54,870 | 0 | 95,071 | 0 |
Time
- Starting time 09:24
- Battle duration 9 min 10 s
- Time of destruction -
Experience
Received | 1 306 | 65 | 1 306 | 65 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Bonus for Premium vehicle tier | 196 | 196 | ||||
Total: | 2 808 | 130 | 4 114 | 196 |
- Version: 1.21.1
- Server game time: 2023-07-19 09:24
- Spawn: II
- Battle type: Regular
- Uploaded: YagaTank
Replay description
Here is what I believe is an example of how the 1st game for a tank is the best game for that tank. Not saying good games arent going to happen later, I have a theory that the first game for a tank is always a good game for that tank. Anyone else notice this or is it just me?
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