Hold... Hold... Hold... NOW!
Personal Score
Team Score
Detailed Report
Victory
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
51 227
11 056
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Westfield – Standard
Westfield
Pz.Kpfw. V/IV
Pz.Kpfw. V/IV
Fyoutoo [U_F_O]
21.07.2023 02:48
Without Premium With Premium
Credits 34 151 34 151
Experience 10558 11056
Detailed Report
Statistics for Fyoutoo
Battle efficiency Σ: 1 1578 6 320 371 3 -
  • Pantheon_Ripper VK 30.01 (H) 2
  • Anasasis [MRIYA] Type 3 Chi-Nu 1 2
  • d_franco62 KV-220-2
  • TurboDog447 [M60-J] T-28
  • Major_Mongo Cruiser Mk. IV 1
  • RacWisco [_CIA_] Pz.Kpfw. 38 (t) n.A. 1 1
  • PeanutBlaster2 [B-INC] Pz.Kpfw. III Ausf. J 5 3 2
  • PeanutBlaster1 [B-INC] Pz.Kpfw. III Ausf. J 1 3
  • MrKilla556 M5 Stuart 4 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 17/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1578
  • {{ ::replay.translations.damageDealt.sniper }} 107
  • {{ ::replay.translations.received.label }} 22
  • {{ ::replay.translations.received.pierces }} 10
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 320
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 7/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 371
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 7/0
  • {{ ::replay.translations.mileage.label }} 2,17
Credits With Premium
Received 34 151 34 151
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,421 -2,421
Auto-resupply ammunition -61,600 0 -61,600 0
Auto-resupply consumables -10,000 0 -10,000 0
 
Total: -39,870 0 -22,794 0
Time
  • Starting time 02:48
  • Battle duration 4 min 42 s
  • Time of destruction -
Experience
Received 996 50     996 50
Fine for causing damage to allies 0 0
Action / Personal missions payout 8 964 1 250     8 964 1 250
Bonus for Premium vehicle tier 598       598  
 
 
Total: 10 558 1300 11 056 1325
  • Version: 1.21.1
  • Server game time: 2023-07-21 02:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Fyoutoo

Replay description

People think you can just rush in in the V/IV. That has a tendency to get you overwhelmed and killed. If however you wait until they cannot simply shoot at you while you are killing their team mate you can do cool stuff like this. The panic if you can get amongst the sheep is priceless.

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