Close Game, 1v2 and only 2 Shells left, Fadins
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
228 789
3 973
25
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
Fadin's Medal
Fadin's Medal
Awarded for destroying the last enemy vehicle in the battle with the last shell remaining in the player's tank. A hero of the Soviet Union, Alexander Fadin was a T-34 commander. Supported by one infantry platoon, Fadin managed to capture and hold the Dashukovka village for 5 hours with one tank, and destroyed 3 tanks, 1 halftrack, 2 mortars and 12 machinegun nests. His crew also shot down an enemy plane with his tank's coaxial machinegun.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Studzianki – Encounter
Studzianki
ИС-3А Сапсан
ИС-3А Сапсан
WOT_SEPP_HECKenbewacher [DBDT]
23.07.2023 12:53
Without Premium With Premium
Credits 101 684 101 684
Experience 3145 3973
Detailed Report
Statistics for WOT_SEPP_HECKenbewacher
Battle efficiency Σ: 6 6050 5 1940 46 4 -
  • VincentVega8 Škoda T 56
  • ady1y [VE-RO] KV-1S 2 3
  • rzymianin G.W. Panther 1 1
  • PUKALINA AT 8 1 3
  • KamBakMUKA Bat.-Châtillon Bourrasque 1 3
  • OruZidoO_o [PAM-C] VK 30.02 (D) 2 1 3
  • lampaRoBz Škoda T 25 1
  • bugi81 [CZAD_] Strv S1 1 2
  • pm7 IS-2 Armored 1 1
  • Hipocrate11 Hummel 1 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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{{ replay.detailedPerformance.tank }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 20/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6050
  • {{ ::replay.translations.damageDealt.sniper }} 1938
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1940
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 46
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 2/53
  • {{ ::replay.translations.mileage.label }} 2,7
Credits With Premium
Received 101 684 101 684
Personal Reserves bonus 76 263 76 263
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 177,947 228,789
 
Auto-repair vehicle -9,228 -9,228
Auto-resupply ammunition -81,280 0 -81,280 0
Auto-resupply consumables 0 0 0 0
 
Total: 87,439 0 138,281 0
Time
  • Starting time 12:53
  • Battle duration 12 min 11 s
  • Time of destruction 12 min 10 s
Experience
Received 1 655 83     1 655 83
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 242 250     1 242 250
Bonus for Premium vehicle tier 248       248  
 
 
Total: 3 145 333 3 973 375
  • Version: 1.21.1
  • Server game time: 2023-07-23 12:53
  • Spawn: II
  • Battle type: Regular
  • Uploaded: WOT_SEPP_HECKenbewacher

Replay description

we lost the town, while i was playing on the building, Game was all the time close, i lost much HP when leaving my position to the Bourrasque but was then able to take out KV1S and 1 Arty, then went back to the cap, was lucky to kill the Bourrasque then. Had 8 HP left after his attack.
S1 killed our last arty, but im not able to outspot him - went back to cap hoping arty will not hit me, then S1 und Arty came close, while i had only 1 APCR and 1 HEAT left - so not even beeing able to use the Autoloader. S1 pushed slightly in front and i was able to hit a tiny spot on him, i could go safe behind a wreck then and arty missed - so i could kill it with my last shell.

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