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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 46 750 | 46 750 |
Experience | 971 | 1457 |
- PANZORAMA [_DLR_] AE Phase I 3 2
- unicuzica [CW-RO] FV4005 Stage II 1 1 2
- noob_eternal_wot [S-E] Object 263
- Pro100sergey147 [NH3] Kirovets-1 2 1
- Libek IS-3 2 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 8
- {{ ::replay.translations.shots.hits }} 6/6
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6150
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 2350
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 4/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,93
Received | 46 750 | 46 750 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -300 | -300 | ||||
Auto-resupply ammunition | -11,610 | 0 | -11,610 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | 14,840 | 0 | 38,215 | 0 |
- Starting time 01:51
- Battle duration 4 min 6 s
- Time of destruction 4 min 5 s
Received | 971 | 49 | 971 | 49 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 971 | 49 | 1 457 | 74 |
- Version: 1.21.1
- Server game time: 2023-08-05 01:51
- Spawn: II
- Battle type: Regular
- Uploaded: Kn4gers
Replay description
14:01 - i spot IS-3, who is going to be more important later on,
13:52 - bounce from fv4005 on AP,
13:51 - i penetrate him with HE for 969 (nice),
13:17 - i blow up 1st soviet tier 8 heavy for full hp, kirovets-1,
12:56 - i unfortunately miss the 2nd HE at the fv4005
12:29 - i decide to shorten the distance, because i deemed it necessary not to miss another one and this is-3 on my left won't hurt me as much, if he puts 1 shot into my side,
12:20 - i notice he's asleep,
12:18 - fv4005 peeks from my right, which surprises me,
12:15 - but i was prepared,
12:00 - full hp ammo rack explosion on the 2nd soviet heavy - the sleeping is-3,
11:57 - ae phase 1 rushing me,
11:53 - he bounces the 1st shot,
11:45 - i don't,
11:44 - he bounces 2nd,
11:30 - he bounces 3rd,
11:29 - i finish him off,
11:13 - i realise i can do mission for Chimera for alliance-15, so i dont load faster APCR, so my shell doesn't fly faster at 11:00, when he gets spotted, would load HE though if i had one.
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