ULTRA RNG Shot around Corner
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
82 421
3 628
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Himmelsdorf – Standard
Himmelsdorf
Maus
Maus
VICTOR_I_WANT_MY_WT_BACK [NA_SP]
08.08.2023 15:48
Without Premium With Premium
Credits 42 267 42 267
Experience (x{2} for the first win in a day) 2660 3628
Detailed Report
Statistics for VICTOR_I_WANT_MY_WT_BACK
Battle efficiency Σ: 1 3532 8 3490 744 1 -
  • 4eburasska [DERCY] Bat.-Châtillon 25 t
  • Invictus_Beast [PE_UA] FV4005 Stage II 1 1
  • kovalenko2607 [AAMHB] Bat.-Châtillon 25 t 2
  • Hishnik_000100 Centurion Action X 4 3 2
  • andreq699 [UA_AU] FV4005 Stage II 1 1 2
  • CnoPTcMeH_B_TpyCaX Bat.-Châtillon 25 t 1
  • Did_not_guess Strv 103B 2 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 9/7
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 3532
  • {{ ::replay.translations.damageDealt.sniper }} 1899
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3490
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 744
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 13/0
  • {{ ::replay.translations.mileage.label }} 0,9
Credits With Premium
Received 42 267 42 267
Battle payments 19 020 19 020
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 61,287 82,421
 
Auto-repair vehicle -25,965 -25,965
Auto-resupply ammunition -27,085 0 -27,085 0
Auto-resupply consumables -10,000 0 -10,000 0
 
Total: -1,763 0 19,371 0
Time
  • Starting time 15:48
  • Battle duration 3 min 47 s
  • Time of destruction 3 min 46 s
Experience
Received 967 48     967 48
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 726 144     726 144
For military maneuvers 180     180
 
 
Total: 2 660 420 3 628 468

Replay description

Shot happens at 11:46

I was trying to shoot Cent but it bounced and hit someone else..

Replay's comments (0)