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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
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Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
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Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 91 873 | 91 873 |
Experience | 5627 | 6437 |
- sebi2905 [P_R_D] Object 140 1 1
- Hoggy78 T30 2 1
- niemiecka_owca [BAONP] Conqueror 1
- valeskill [RAGEQ] Kampfpanzer 07 P(E) 3 2
- Msi_Pro100DED_ IS-7 1
- yinonpola Leopard Prototyp A 6 1
- Bainroth_Law Strv 103-0 1 1
- LeBosss AMX M4 mle. 51 4 1 3
- xenos57 [-BNA-] Lion 1 1
- Kapitan_Polewa [WATB] T30 13 2 2
- Lovicz1545 T-10 2 4 4
- Gans678 TVP T 50/51 7 1 1
- kme80 Grille 15 5
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 29
- {{ ::replay.translations.shots.hits }} 23/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 7583
- {{ ::replay.translations.damageDealt.sniper }} 2707
- {{ ::replay.translations.received.label }} 55
- {{ ::replay.translations.received.pierces }} 9
- {{ ::replay.translations.received.noDamage }} 45
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 19580
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 5033
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,08
Received | 91 873 | 91 873 | ||||
Personal Reserves bonus | 68 905 | 68 905 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 160,778 | 220,496 | ||||
Auto-repair vehicle | -33,708 | -33,708 | ||||
Auto-resupply ammunition | -139,200 | 0 | -139,200 | 0 | ||
Auto-resupply consumables | -40,000 | 0 | -40,000 | 0 | ||
Total: | -52,130 | 0 | 7,588 | 0 |
- Starting time 13:54
- Battle duration 11 min 7 s
- Time of destruction 11 min 6 s
Received | 1 619 | 81 | 1 619 | 81 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 366 | 366 | ||||
For tactical training | 1 215 | 1 215 | ||||
For military maneuvers | 305 | 305 | ||||
Action / Personal missions payout | 2 429 | 0 | 2 429 | 0 | ||
For playing in a Platoon | 364 | 364 | ||||
Total: | 5 627 | 752 | 6 437 | 793 |
- Version: 1.21.1
- Server game time: 2023-08-14 13:54
- Spawn: II
- Battle type: Regular
- Uploaded: Robbie_NoDecap
Replay description
I will provide timestamps using battle time counter
This replay shows that even a superheavy tank like Maus can perform well on open maps if played correctly.
11:15 I get a lucky bounce by Strv 103 0 in my rear
9:53 I penetrate a hulldown AMX M4 that was overpeeking showing me his shoulder plate,after that I slap another round into his turret side
8:38 I penetrate side of Kpz from the front,next round kills him by hitting his hatch At this point im already at 3k dmg and 3k blocked with 1k assist I start making more agresive plays on middle right after that and I start farming INSANE AMOUNT OF BLOCKED DAMAGE
7:53 I hit T 10's hatch
At around 6:50 left on the clock I push onto their side of mid
killing the AMX in the process. At this point im at around 10k block with 4.7k dmg and 2.5k assist.
At 5:54 everyone tries to pen me I see they cannot pen my mighty maus so i push towards them right after that resulting in over 19k bounce 7k+ dmg , 4k+ assist and 5 kills.
Replay's comments (2)