M53/M55 - Ace, Confed, Unusual fun battle but lost
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
131 427
3 102
25
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Pearl River – Standard
Pearl River
M53/M55
M53/M55
WoT_RU_Doing [ETD]
20.08.2023 07:09
Without Premium With Premium
Credits 36 908 36 908
Experience 2585 3102
Detailed Report
Statistics for WoT_RU_Doing
Battle efficiency Σ: 1 2333 15 - 1617 2 2756
  • T0m0n [AAV] Prototipo Standard B 1 1
  • shuvash_T34 Объект 283 2 1
  • stoianminkov [BGNMG] IS-7 1
  • SzczM T54E1 1 1
  • Storvelline [FYH] T-10 1 1
  • FireLord_75 [TPFC] Leopard 1 1
  • Cichy45 FV217 Badger 2 2
  • jojo_349 G.W. Tiger
  • urosuki [-NFE] FV4005 Stage II 1 2
  • sebbemann123 [QSF] Super Conqueror 1 1
  • FRONTWANDERER_1 [IB_] M53/M55 2
  • pheonix_13 Char Futur 4 1 2
  • McIgIman [BNTSZ] Tortoise 1 1
  • _11_BYZON_11_ [WE-UA] Kampfpanzer 07 P(E) 2 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 2/0
  • {{ ::replay.translations.shots.heHits }} 16
  • {{ ::replay.translations.damageDealt.total }} 2333
  • {{ ::replay.translations.damageDealt.sniper }} 2333
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 11/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1617
  • {{ ::replay.translations.damageStunned.ownLabel }} 2756
  • {{ ::replay.translations.stunsCaused }} 15
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,55
Credits With Premium
Received 36 908 36 908
Personal Reserves bonus 30 476 30 476
Action / Personal missions payout 40 000 40 000
Achievements 3 726 3 726
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 111,110 131,427
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -24,310 0 -24,310 0
Auto-resupply consumables 0 0 0 0
 
Total: 86,800 0 107,117 0
Time
  • Starting time 07:09
  • Battle duration 14 min 44 s
  • Time of destruction -
Experience
Received 643 32     643 32
Achievements 391 20     391 20
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 551 234     1 551 234
 
 
Total: 2 585 286 3 102 312
  • Version: 1.21.1
  • Server game time: 2023-08-20 07:09
  • Spawn: I
  • Battle type: Regular
  • Uploaded: WoT_RU_Doing

Replay description

Fairly standard to begin with, but as the team attacks the enemy base a sure win goes south. The enemy meds do a great job of hiding behind cover an so I fire at approx last known positions of arty, but even that does nothing due to delays between their shot trace and me still being 15s from reloaded. Too late, I decide to move to the flank so I can finally hit the mediums, only to find BOTH enemy arties. However, it's too late and the meds win. I get one shot on cap, but guess wrong. GG though

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