Luchs - Zug-Power
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
25 671
1 239
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Ensk – Standard
Ensk
Pz.Kpfw. II Luchs
Pz.Kpfw. II Luchs
Autism_is_Ability [TEACH]
31.08.2023 14:53
Without Premium With Premium
Credits 15 558 15 558
Experience 880 1239
Detailed Report
Statistics for Autism_is_Ability
Battle efficiency Σ: 4 1010 1 261 66 4 -
  • sajta Matilda 16
  • BOBA_777_nepobedim_2023 M3 Stuart 20 11
  • bastartd_1 StuG III Ausf. B 1
  • Icea [WTAR] Strv m/40L 1 3
  • maximusve90 Pz.Kpfw. III Ausf. E 3
  • Red_Foxes31 M8A1
  • xx_privet T6 Medium 4
  • kiberTan4ik890 AMX 38 2
  • Dissen_budnitsa Matilda 1
  • emil_acx Vickers Medium Mk. III
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 96
  • {{ ::replay.translations.shots.hits }} 52/37
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1010
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 28
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 24
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 261
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 66
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 28/0
  • {{ ::replay.translations.mileage.label }} 2,07
Credits With Premium
Received 15 558 15 558
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -493 -493
Auto-resupply ammunition -3,072 0 -3,072 0
Auto-resupply consumables 0 0 0 0
 
Total: 11,993 0 22,106 0
Time
  • Starting time 14:53
  • Battle duration 4 min 16 s
  • Time of destruction 4 min 15 s
Experience
Received 718 36     718 36
Fine for causing damage to allies 0 0
For playing in a Platoon 162     162
 
 
Total: 880 36 1 239 54
  • Version: 1.21.1
  • Server game time: 2023-08-31 14:53
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Autism_is_Ability

Replay description

Ergebnis, sobald mit-spielt jedes Zug-Mitglied

Replay's comments (0)