Epic 1v5 10 kills carry with B-C 25t
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
125 622
3 294
Pool's Medal
Pool's Medal
Awarded for destroying 10 or more enemy tanks and self-propelled guns with any vehicle. The targets must be at least tier four enemy vehicles. Lafayette G. Pool is widely recognized as the U.S. tank ace of aces, credited with 12 confirmed tank kills and 258 total armored vehicle and self-propelled gun kills.
Kolobanov's Medal
Kolobanov's Medal
Awarded to a player who stands alone against five or more enemy tanks or self-propelled guns and wins (this means that you can capture the enemy base by yourself when you are against five enemies and you will recieve the achievement.) Colonel Zinoviy Kolobanov was a Soviet tank ace who destroyed 22 German tanks, 2 guns and 2 halftracks with his KV in battle on August 19, 1941.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Serene Coast – Standard
Serene Coast
Bat.-Châtillon 25 t
Bat.-Châtillon 25 t
Larbss [PAID]
03.10.2023 20:48
Without Premium With Premium
Credits 64 421 64 421
Experience 2562 3294
Detailed Report
Statistics for Larbss
Battle efficiency Σ: 10 7319 10 - 377 3 -
  • PanzerCapt E 75 TS 1
  • kolorowemaselko1 [HEISE] SMV CC-64 Vipera 2
  • __404NotFounD__ [F4K3-] Lansen C 2 1
  • FOXXX_1 TVP T 50/51 2 1
  • Zh_Mnemo_2009 Concept No. 5 3
  • OmegaBlog Ho-Ri 2 2 4
  • Kostic1_CZ Panhard EBR 75 (FL 10) 1 2
  • SadYangPlayerre G.W. Tiger 2
  • pouhedrk [AP_CS] T110E4 1 3
  • peter196800 AMX 50 Foch 1 5
  • Biegunman_2017 Leopard 1 1 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 27/25
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7319
  • {{ ::replay.translations.damageDealt.sniper }} 2347
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 11/10
  • {{ ::replay.translations.damageAssisted.ownLabel }} 377
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 9,79
Credits With Premium
Received 64 421 64 421
Battle payments 28 990 28 990
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 93,411 125,622
 
Auto-repair vehicle -21,603 -21,603
Auto-resupply ammunition -67,200 0 -67,200 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -15,392 0 16,819 0
Time
  • Starting time 20:48
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 1 464 73     1 464 73
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 098 220     1 098 220
 
 
Total: 2 562 293 3 294 330
  • Version: 1.22.0
  • Server game time: 2023-10-03 20:48
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Larbss

Replay description

Nothing too crazy in the beginning. At 7:05 time remaining the battle turns into a 1v5 with 2 full hp enemies remaining. At 5:15 time remaining after I manage to decap our base, I begin running away from the enemies, while being 1 shot. At 2:25 remaining after dodging quite a few shells and managing to shoot donw one of the remaining enemies I go back to our base for decap. At 0:50 remaining after playing a little round of hide and seek with the enemy arty I go on reload for my final 4 apcr shells and head towards the last enemy. Luckily I manage to find the last enemy and finish the battle just in time with only 1 second remaining in the timer.

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-10-07 в 11:21