IS-3-II, Lakeville, Standard Battle
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
182 853
4 596
25
Scout
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only. If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
IS-3-II
IS-3-II
Duke223_ [KEKL]
14.10.2023 16:18
Without Premium With Premium
Credits 63 490 63 490
Experience 3830 4596
Detailed Report
Statistics for Duke223_
Battle efficiency Σ: 4 6639 8 3700 672 9 -
  • DOM_167 [SQD1] AE Phase I 1 1
  • IIpe3uDeHT_yKpaunbI Lorraine 155 mle. 50
  • V_Sally [-PWNZ] FV4004 Conway 1 2
  • Curdled_Milk E 75 TS
  • janoka19541 Kunze Panzer 3 1 2
  • KEIYA_GUN AMX M4 mle. 45 1 1 1
  • peprmint_gunner [LUMIK] Bat.-Châtillon Bourrasque 1 1
  • Darka1972 Centurion Mk. 5/1 RAAC 2 2 4
  • Aruvikan_Kiru M-II-Y 3 2
  • eelloo2000 M56 Scorpion 3 1
  • zorlechti Super Hellcat 1
  • pardej1 [SEKTA] KV-4 1 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 19/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6639
  • {{ ::replay.translations.damageDealt.sniper }} 338
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 3700
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 9
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 672
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,22
Credits With Premium
Received 63 490 63 490
Personal Reserves bonus 47 618 47 618
Action / Personal missions payout 40 000 40 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 151,108 182,853
 
Auto-repair vehicle -19,172 -19,172
Auto-resupply ammunition -100,800 0 -100,800 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 11,136 0 42,881 0
Time
  • Starting time 16:18
  • Battle duration 4 min 59 s
  • Time of destruction -
Experience
Received 1 532 77     1 532 77
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 298 348     2 298 348
 
 
Total: 3 830 425 4 596 464
  • Version: 1.22.0
  • Server game time: 2023-10-14 16:18
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Duke223_

Replay description

No description

Replay's comments (0)