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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
| Without Premium | With Premium | |
|---|---|---|
| Credits | 55 805 | 55 805 |
| Experience (x{2} for the first win in a day) | 9074 | 10652 |
- MAS_Gaucho [EXL2] Heavy Tank No. VI 1 2
- bindie M44 1
- Guibianco11 [_505_] SU-8 1
- danieldsantos [YOUOP] Strv 74
- K__a__m__i__l [ODIUM] VK 30.02 (D) 3 3 1
- Sylvain_RENOUARD King Tiger 2 1 2
- LOUD_DON__LOWMASTER [_LOUD] M6 1 1
- warscaming [C4B] T34 B 1 1
- Krull65 O-Ni 1 4
- Irracianojlovic T-103 1
- Wheres_FN_Waldo [_LOUD] AT 7 2
- FATMOOK B.U.G.I. 2
- Brantman_191 [GPZG] T20 1
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 18/16
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5459
- {{ ::replay.translations.damageDealt.sniper }} 1732
- {{ ::replay.translations.received.label }} 16
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 10
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 1845
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 10/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 1222
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,11
| Received | 55 805 | 55 805 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -10,202 | -10,202 | ||||
| Auto-resupply ammunition | -43,000 | 0 | -43,000 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 2,603 | 0 | 30,506 | 0 |
- Starting time 15:32
- Battle duration 12 min 4 s
- Time of destruction -
| Received | 1 578 | 79 | 1 578 | 79 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x2 | x2 | x2 | x2 | ||
| Action / Personal missions payout | 5 918 | 0 | 5 918 | 0 | ||
| Total: | 9 074 | 158 | 10 652 | 238 |
- Version: 1.22.1
- Server game time: 2023-10-18 15:32
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Spawn: I
- Battle type: Regular
- Uploaded: JeffXandra
Replay description
Westfield Standard, Top Tier (+2), Southwest spawn
Headed to C3-D3 to use my gun depression on the ridge but the opposing top tier heavy opted to hug the A line and snipe while the lower tier heavies tried to move through town.
With no one pressuring me, I was able to build up a lot of damage on those lower tier heavies with only some annoyance from a gold slinging medium sniping from mid map
Having built up almost 3900 damage already, I moved on the medium and set him on fire adding another 700+ but we were still even on tanks and slightly behind on health with the stronger position.
had to wait for the team to work its way around the Eastern edge to break the stalemate and collect the win
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