Almost lost this game due to not capping
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
136 943
2 814
7
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Pilsen – Encounter
Maus
Trauma_victim [-SOG-]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 47 962 | 47 962 |
| Experience (x{2} for the first win in a day) | 1876 | 2814 |
Battle efficiency
Σ:
2
4345
5
1980
425
1
-
- Komeiji_Satori__ 60TP Lewandowskiego 2 3 4
- josuemavo [_CFE_] TVP VTU Koncept 2 1 2
- Panzerman8192 Object 257 1
- carp1703 [DRK_E] Super Conqueror 1 1 2
- DEMOLEITOR Pz.Kpfw. VII
- Strelesilva_Sibiruskovo88 T30 1
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 16
- {{ ::replay.translations.shots.hits }} 10/10
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4345
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 7
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1980
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 5/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 425
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,12
Credits
With Premium
| Received | 47 962 | 47 962 | ||||
| Action / Personal missions payout | 65 000 | 65 000 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -26,191 | -26,191 | ||||
| Auto-resupply ammunition | -29,900 | 0 | -29,900 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 56,871 | 0 | 80,852 | 0 |
Time
- Starting time 00:14
- Battle duration 7 min 45 s
- Time of destruction -
Experience
| Received | 938 | 47 | 938 | 47 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x2 | x2 | x2 | x2 | ||
| Total: | 1 876 | 94 | 2 814 | 142 |
- Version: 1.22.1
- Server game time: 2023-10-19 00:14
-
Spawn: II
- Battle type: Regular
- Uploaded: Trauma_victim
Replay description
This is a good lesson as why capping is the better option at times the no cap kill all. Due to us not capping when we were able to we almost lost the game took every bit of luck we had to not lose. Also helped that I was basically at full HP till the end
Replay's comments (0)