Hier ein Grund nicht mehr WOT zu spielen
Personal Score
Team Score
Detailed Report
Draw
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
30 059
1 052
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Studzianki – Standard
Studzianki
Type 3 Ho-Ni III
Type 3 Ho-Ni III
Otis_Schultz [DPF20]
04.11.2023 01:55
Without Premium With Premium
Credits 17 339 17 339
Experience 701 1052
Detailed Report
Statistics for Otis_Schultz
Battle efficiency Σ: 2 1596 6 - 385 2 -
  • rosine_7 [VIER] T-34 1 2
  • s1nnnnn [VIER] Pz.Kpfw. T 25 1
  • DEBELJACA T67
  • sh83_serg [KIEBT] T67 2 1
  • EXCALIBUR_20000 [TF-UA] Grille
  • Taxman1 [08-15] 105 leFH18B2 1
  • deefeendeer [BCOR] M10 RBFM 1 1
  • OS_PLR StuG III Ausf. G 2
  • Kacperatti 25TP KSUST II 1
  • toam_nasa10 T1 Heavy Tank 1 3
  • ParabellumX КВ-1С с МЗ 1 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 36
  • {{ ::replay.translations.shots.hits }} 17/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1596
  • {{ ::replay.translations.damageDealt.sniper }} 1072
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 385
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,64
Credits With Premium
Received 17 339 17 339
Achievements 2 700 2 700
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 20,039 30,059
 
Auto-repair vehicle -1,250 -1,250
Auto-resupply ammunition -21,000 0 -21,000 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -5,211 0 4,809 0
Time
  • Starting time 01:55
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 428 21     428 21
Achievements 273 14     273 14
Fine for causing damage to allies 0 0
 
 
Total: 701 35 1 052 53
  • Version: 1.22.1
  • Server game time: 2023-11-04 01:55
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Otis_Schultz

Replay description

Warum siegen wollen, wenn der Mitspieler schon mit einem Unentschieden zufrieden ist?

Es steht 14 zu 12 für uns, die gegnerische Arty hat sich versteckt. Es sind noch 1:30 Minuten zu spielen und ich stelle mich in den CAP.
der M10RBFM kommt hinzu und wir wären in 30 Sekunden fertig.
Doch er fährt nach einiger Zeit wieder aus dem CAP um die Arty zu suchen :-(

Ich hab gerade kein Bock mehr auf dieses Spiel!

Nicht dass einem im Random ständig 14 Idioten zugelost werden, die nach 3-4 Minuten alle tot sind, sondern man bekommt auch noch Fratzen ins Team, die einen aktiv sabotieren.

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