Gutes Endgame
Personal Score
Team Score
Detailed Report
Victory
III class
22 118
779
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Serene Coast – Standard
Serene Coast
AE Phase I
AE Phase I
gsdfxgmgc [1-KGO]
18.11.2023 20:26
Without Premium With Premium
Credits 22 118 22 118
Experience 779 779
Detailed Report
Statistics for gsdfxgmgc
Battle efficiency Σ: 3 1502 - 930 523 1 -
  • Janosik_227 [HMC] STG
  • v4ys [BONIT] Leo 1
  • lautin [F-_-D] SMV CC-56 1
  • cocheescoba G.W. Panther
  • mcartur64 T29 1
  • marounder [BVL] Super Hellcat 2
  • gunnm_99 [S6S] T71 3
  • Knispel_from_Finland G.W. Tiger (P)
  • Ghorian Controcarro 1 Mk. 2 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 8/5
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1502
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 6
  • {{ ::replay.translations.received.blocked }} 930
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 523
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,43
Credits With Premium
Received 22 118 22 118
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -16,238 -16,238
Auto-resupply ammunition -8,480 0 -8,480 0
Auto-resupply consumables 0 0 0 0
 
Total: -2,600 0 -2,600 0
Time
  • Starting time 20:26
  • Battle duration 13 min 27 s
  • Time of destruction 13 min 26 s
Experience
Received 742 37     742 37
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 37       37  
 
 
Total: 779 37 779 37
  • Version: 1.22.1
  • Server game time: 2023-11-18 20:26
  • Spawn: II
  • Battle type: Regular
  • Uploaded: gsdfxgmgc

Replay description

Hatte nach vielen Runden mal wieder ein paar Spieler, die sich nicht zu Schluss weggeworfen haben, sondern bis zum Ende gekämpft haben und schließlich noch einen Sieg herausgeholt haben. Ich bedanke mich bei diesen Spielern. Mit diesem Replay möchte ich jene stärken, welche sich zum Schluss immer wegwerfen, weil sie denken, dass das Spiel bereits entschieden ist.

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