Object 260 Tier X
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
107 122
5 995
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
Object 260
Object 260
ByQ_7_62_39mm [STYKS]
06.12.2023 15:02
Without Premium With Premium
Credits 54 102 54 102
Experience 5402 5995
Detailed Report
Statistics for ByQ_7_62_39mm
Battle efficiency Σ: 2 6021 4 2200 981 3 -
  • korokogemersChanutta Object 257 3 1 3
  • consolentanker [TOT--] Controcarro 1 Mk. 2
  • YNightMusicY [-HUK-] IS-3-II 5
  • Turbo_Noo M-V-Y 2 1 4
  • Pahol_cz [C-SL] Object 261
  • DEsERT_FOREVER Tortoise 1 1
  • tango1907 [KNRUL] AMX 50 Foch (155)
  • Feind_hero [BCTDE] FV4005 Stage II 1
  • StrejdaAd0lf_Fuhr3r [_NOF] Pz.Kpfw. Tiger-Maus 120t 1 1
  • 321123p ST-I
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 38
  • {{ ::replay.translations.shots.hits }} 28/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6021
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 7
  • {{ ::replay.translations.received.blocked }} 2200
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 981
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,58
Credits With Premium
Received 54 102 54 102
Action / Personal missions payout 25 969 25 969
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -22,463 -22,463
Auto-resupply ammunition -64,368 0 -64,368 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: -32,760 0 -5,709 0
Time
  • Starting time 15:02
  • Battle duration 10 min 33 s
  • Time of destruction 10 min 32 s
Experience
Received 1 186 59     1 186 59
Fine for causing damage to allies 0 0
Action / Personal missions payout 4 127 500     4 127 500
Bonus for Premium vehicle tier 89       89  
 
 
Total: 5 402 559 5 995 589
  • Version: 1.23.0
  • Server game time: 2023-12-06 15:02
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ByQ_7_62_39mm

Replay description

No description