Medium Gameplay, bitte um Manöverkritik um mich zu verbessern. Progetto 46
Personal Score
Team Score
Detailed Report
Defeat
III class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
75 407
1 366
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Lost Paradise – Standard
Lost Paradise
Progetto M35 mod 46
Progetto M35 mod 46
B_I_R_G_E_R [BOB-D]
09.12.2023 10:44
Without Premium With Premium
Credits 41 138 41 138
Experience 952 1366
Detailed Report
Statistics for B_I_R_G_E_R
Battle efficiency Σ: 3 1504 1 1 1317 2 -
  • DudiMaha [K_Z_M] Charioteer
  • Vasili_Zajcew [BKULT] SU-101 1 1
  • RoiDesMouches Объект 274а 1
  • _Don_Xyan_ [SHREX] Progetto M35 mod 46 1
  • Satinskiy_stalRhime1 M26 Pershing 2
  • Damir_2019 AMX Canon d'assaut 105 1 1
  • BellyGoc [NAS-A] ASTRON Rex 105 mm 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 8/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1504
  • {{ ::replay.translations.damageDealt.sniper }} 627
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1317
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/78
  • {{ ::replay.translations.mileage.label }} 3,78
Credits With Premium
Received 41 138 41 138
Action / Personal missions payout 2 900 2 900
Achievements 7 200 7 200
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 51,238 75,407
 
Auto-repair vehicle -8,505 -8,505
Auto-resupply ammunition -52,800 0 -52,800 0
Auto-resupply consumables 0 0 0 0
 
Total: -10,067 0 14,102 0
Time
  • Starting time 10:44
  • Battle duration 13 min 36 s
  • Time of destruction 13 min 30 s
Experience
Received 521 26     521 26
Achievements 307 15     307 15
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 124       124  
 
 
Total: 952 541 1 366 562
  • Version: 1.23.0
  • Server game time: 2023-12-09 10:44
  • Spawn: II
  • Battle type: Regular
  • Uploaded: B_I_R_G_E_R

Replay description

Moin zusammen,
bitte um Manöverkritik bezüglich meines Medium-Gameplays. Worauf zukünftig besser drauf achten sollte. Was habe ich nicht korrekt gemacht usw.

Bin zu Beginn des Gefechts auf die rechte Flanke um für die rückwärtigen TDs zu spotten und ihnen auch Deckung zu geben.

Im Verlauf des Gefechts und einem kleinen Schlagabtausch habe ich mich entschlossen die Flanke zu wechseln da auf der anderen Seite einer unserer Tanks in Bedrängnis war. Leider kam ich nicht mehr rechtzeitig, konnte den Gegner aber dennoch dort beschäftigen und die Teammates supporten.

Dann bin ich zuweit vorgestoßen und habe dadurch HP verloren.

Das Ende vom Spiel waren zwar 3 Kills, das war aber nicht mein Verdienst!

Vielleicht gibt es ja ein paar Spieler da draußen die mir konstruktive Kritik geben können, um mich zu verbessern.

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